Pro Body – Retail Installer Download

Main installer 64 bit versions (recommended)

v1.52
v1.51
v1.50
v1.49
v1.48
v1.47
v1.46
v1.45
v1.44
v1.43
v1.42
v1.41
v1.40
v1.39
v1.38
v1.37
v1.36
v1.35
v1.34
v1.33
v1.32
v1.31
v1.30
v1.23
v1.22
v1.21
v1.20
v1.13
v1.12
v1.11
v1.10
v1.09
v1.08
v1.07
v1.06
v1.05
v1.04
v1.03
v1.02
v1.01
v1.00

 

Main installer 32 bit versions

v1.52
v1.51
v1.50
v1.49
v1.48
v1.47
v1.46
v1.45
v1.44
v1.43
v1.42
v1.41
v1.40
v1.39
v1.38
v1.37
v1.36
v1.35
v1.34
v1.33
v1.33
v1.32
v1.31
v1.30
v1.23
v1.22
v1.21
v1.20
v1.13
v1.12
v1.11
v1.10
v1.09
v1.08
v1.07
v1.06
v1.05
v1.04
v1.03
v1.02
v1.01
v1.00
(note: some virus scanners may report a false positive on the 32bit version due to the licensing protection code)

 

Documentation

Download PDF (also included with installer)

 

Microsoft Kinect SDK drivers download

(the Brekel Kinect Pro Face installer will automatically download and install these for you)

 

Changelog

-------
 v1.52
-------
- updated internal libraries
- added support for for MotionBuilder 2017

-------
 v1.51
-------
- better support for high DPI screens
- maintenance release, updated to Visual Studio 2015, Qt 5.6 and FBX SDK 2016.1.2

-------
 v1.50
-------
- maintenance release, updates to internal libraries

-------
 v1.49
-------
- maintenance update with some small change to update mechanism
- C++ redistributable libraries (vc_redist) are now installed in a different way

-------
 v1.48
-------
- fixed small but crucial bug for checking if update is available

-------
 v1.47
-------
- small modification on checking if update is available

-------
 v1.46
-------
- cleaned up some of the console window's output when running in headless mode
- added "-forceDeepCopy" commandline option to prevent a rare multi threading crash when running the software for days on end
  (note that this does make the software a little more resource hungry, and does not affect running in headless mode which is recommended in those cases anyway)

-------
 v1.45
-------
- added option to menu to help with manual license installation
- a Network Triggered recording will now create a folder if it has to
- updated to Qt 5.5

-------
 v1.44
-------
- fixed bug where on some systems audio devices weren't being detected properly

-------
 v1.43
-------
- fixed bug where Remote Trigger could fire record start signals for formats that were disabled

-------
 v1.42
-------
- now includes plugin for MotionBuilder 2016

-------
 v1.41
-------
- license installation is now done with elevated administrator privileges to avoid problems on certain machines

-------
 v1.40
-------
- now provides some additional help when license extraction/copy fails

-------
 v1.39
-------
- maintenance release
- fixed bug with audio devices not being recognized on some systems
- using latest compiler with newest memory and speed optimizations
- updated internal libraries to latest versions

-------
 v1.38
-------
- implemented new viewport camera navigation system (same controls, new math)
- CTRL-A now frames the pointcloud in the viewport
- CTRL-F now frames the tracked skeletons in the viewport
- added follow mode that automatically keeps skeletons framed in camera view
- various internal optimizations and cleanup

-------
 v1.37
-------
- CSV exported now correctly exports head data

-------
 v1.36
-------
- includes MotionBuilder 2015 plugin
- added "Restore interface to default" option to the "Settings" menu
- implemented Record Triggering to synchronize recording between multiple Brekel applications
  - works across multiple apps on the same computer
  - works across multiple apps on different computers on the same network

-------
 v1.35
-------
- local rotation axis for collars weren't aligned properly in BVH files
- it is now possible to define separate output folders for each export format
- beeps for recording start/stop/countdown didn't always work, should be fixed now
- updated to Qt 5.2.0
- updated to Intel TBB v7.2
- updated OpenCV to 2.4.8
- updated to FBX SDK 2014.2.1

-------
 v1.34
-------
- sensor calibration position/rotation wasn't being correctly applied to the output data, fixed now

-------
 v1.33
-------
- rewrote license unzipping & installation code as it was problematic on certain machines
- licensing options from top menu are now greyed out on trial as they only work on the eval/retail version

-------
 v1.32
-------
- several speed optimizations
- streamlined threading code
- preview window now displays "preview" in the viewport
- updated core to 1.91
- upgraded to Intel TBB v7.1

-------
 v1.31
-------
- added ability to switch video mode between Color and InfraRed
- skeleton now draws correctly in depth view when sensor transformation is changed
- preview window camera is synced to live camera now
- preview window now correctly get's the sensor transformation
- fixed some problems with the commandline mode for reading settings and starting properly
- rearanged GUI layout slightly
- updated core to 1.90
- updated to Qt 5.1.1
- updated to Microsoft Kinect SDK v1.8

-------
 v1.30
-------
- added "Preview after record option"
  - after recording the last take can be played back by switching the main 3D viewport from "Live" to "Preview" tab
  - here you can decide to delete or keep this take
  - note that the "Preview after record" will make the GUI auto switch to the preview tab after each recording
- added button to reset tracking
- network stream wasn't sending procedurally generated lower body joints in "Upper Body Only" tracking mode
- added functionality to draw people positions
  - position of 6 people can be tracked (only 2 with full skeletons)
  - this is also streamed to the network stream
- pointcloud calculation internally uses a faster algorithm to reconstruct 3D points
- slightly adjusted GUI theme (because of upgrade of Qt libraries)
- more gracefully quits now
- updated core to 1.85
- compiled with Visual Studio 2012
- updated to Qt 5.1.0
- updated to FBX SDK 2014.1

-------
 v1.23
-------
- some additional code checks to prevent divison by zero errors in filtering code
- GUI now displays how many people are seen (up to 6)
- network stream now also outputs how many people are seen and their 3D body positions
  - added at the end of the network protocol to prevent breaking existing client solutions
  - see documentation for updated network protocol

-------
 v1.22
-------
- Old Algorithm filter works again as it should
- added a "Fixed timesteps" function to the New Algorithm filtering
  - normally (when OFF) the filter takes into account the actual elapsed timesteps in case the fps flucuates
  - turning it ON locks this to 30fps (for filtering only) to prevent jitters on slow machines
  - experimental so please try and let me know what you prefer
- lower body is now automatically initialized

-------
 v1.21
-------
- rewritten skeleton picking code, should be more robust now
- cleaned up parts of the skeleton processor, slightly faster now
- Old vs New filtering usage setting wasn't saved/loaded, fixed
- fixed possible division by 0 in new filtering algorithm
- added functionality to extra filter occluded joints (for new algorithm)
- NOTE: old filtering algorithm is temporarily broken and defaults to: no filtering

-------
 v1.20
-------
- color stream should no longer occasionally flicker
- implemented new filtering algorithm with significantly better smoothing, much less lag, and only two parameters to tune
- new filtering allows an additional filter pass for hands and/or feet to smoothen them a bit more
- holding CTRL while click & drag with left mouse button now also pans (for laptop trackpad users)
- holding Shift while click & drag with left mouse button now also dollies (for laptop trackpad users)
- MotionBuilder icon is now higher resolution
- small memory and speed improvements
- fixed a potential buffer overflow issue in the skeleton picking code
- columns in CSV files didn't include "time" causing data to be shifted
- when tracking upper body only
	- the lower body no longer dangles underneath
	- user can initialize it and it will stay static in that position
- improved neck joint accuracy in upper body only tracking mode
- raised default sleep time from 5 to 10 ms
	- more consistent 30fps framerate
	- no longer occasional drops of TCP connection
- sensor settings (tilt, calibration etc) are now correctly saved/loaded in case of having multiple sensors connected
- sensor chooser window (when multiple Kinects are detected) now also accepts keyboard shortcut of number keys
- upgraded to Qt 4.8.5
- upgraded to OpenCV 2.4.6
- upgraded to Intel TBB 6.103

-------
 v1.13
-------
- updated to Microsoft Kinect SDK v1.7

-------
 v1.12
-------
- small speed improvements for pointcloud rendering
- minor GUI changes to make things fit better on lower screen resolutions
- near mode wasn't being saved/loaded correctly
- updated core to 1.75
- updated Qt to 4.8.4
- updated OpenCV to 2.4.4

-------
 v1.11
-------
- added ability to switch between the standard Microsoft and a custom Brekel occlusion solver
	- this kicks in when joints can't be fully tracked (orange color on the skeleton in the GUI)
	- The Brekel solver can't do magic but tends to produce slightly smoother results than the standard Microsoft one
- no longer printing needles dots in the console window while running
- sensor chooser window (in case multiple sensors are connected) now displays on top of other windows
- minor improvements in speed and memory use in the core
- updated core to 1.74

-------
 v1.10
-------
- audio got broken in previous release, fixed now

-------
 v1.09
-------
- added new option to choose mode for picking which persons to track
	- sticky (old behaviour) tries to keep tracking the person(s) that were first seen and avoid swapping
	- closest to sensor, always picks the person(s) closest to the sensor (could be usefull for interactive installations)
- sensor calibration data wasn't being correctly loaded at startup since last update, fixed now
- sensor calibration data is now saved/loaded correctly when multiple sensors are connected
- turning filtering off didn't work, fixed now
- MotionBuilder plugin now uses a custom icon in the Navigator window
- fixed some minor startup crashes that could occur when no license could be found
- installer should now be able to find MotionBuilder versions even if it's installed in a custom folder
- updated core to 1.72

-------
 v1.08
-------
- added the ability to export data in CSV (Comma Separated Values) format
	- waist joint is exported with positions and rotations
	- all other joints are exported with rotations
	- all in local coordinates
- now rounding off the values to 6 digits for the text based exporters to avoid scientific notations
- added ability to print the filename and/or framenumber to the AVI movie
- video buffer is now internally double buffered when in multi threaded mode, to prevent color swapping issues on certain machines
- updated Intel TBB from  v6.101 to  v6.102

-------
 v1.07
-------
- when multiple sensors are detected at startup you can now choose which one to use
- sensor rotation Y now works correctly
- license installation can now also take zip file and automatically unzip it
- internally changed how sensor transformations are stored
- network tab wasn't cleaned up properly when no sensor was found, fixed now
- networking wasn't being restarted correctly when the connection was dropped by the client
- MotionBuilder plugin now recreates existing Kinect characters instead of appending
- updated core to 1.70

-------
 v1.06
-------
- network server is automatically reset after error or disconnecting now
- slight speedup in MotionBuilder networking code

-------
 v1.05
-------
- added functionality to record pointcloud data in BKF format
	- for use in Brekel Kinect Pro PointCloud
	- meaning you can now have both skeleton data and the full pointcloud as mesh or particles in your 3D package
- sensor calibration position wasn't being set and used, fixed now
- Kinect sensor is now drawn in the 3D viewport
- audio waveform now shows a little message when no audio device is selected

-------
 v1.04
-------
- OpenGL acceleration is now fully supported on NVidia Quadro cards and no longer crashes
- added additional filter preset between Medium and Heavy, called "Medium Heavy"
- added commandline only mode for advanced users, just like Pro Face already had
	- add "-commandline" as an argument when starting the program to enable it
	- runs without a GUI but with the network streaming enabled
	- most efficient option if all you're interested in is using the network stream
	- uses the same settings as last used by the GUI version

-------
 v1.03
-------
- writePositions for BVH got broken in previous version, fixed now
- some changes in the code that chooses who to track in case there are multiple people in front of the sensor
	- should be a bit less sensitive to swapping
- rewrote internal network streaming
	- faster communication
	- more robust
	- user can now change port
	- user can now change protocol between TCP and UDP (it used to be TCP only)
	- MotionBuilder plugins are also updated
	- in case you run custom code to read the network stream
		- start reading at byte 3 now instead of 0
		- first byte is for defining start of packet
		- next two bytes are for size of the packet
		- rest is the same as it used to be
- now comes with a Unity example C# script for connecting to the realtime TCP stream
	- shows how to read the local positions and rotations of both skeletons
	- shows how to convert the coordinate systems
	- shows how to apply the results to an object hierarchy (created on the fly)
	- simply drop the script on a gameobject or camera and adjust the hostname/ip if needed
	- can be used as a starting point for your own scripts
- updated core to v1.50

-------
 v1.02
-------
- height estimation for sensor calibration should be a lot more accurate now
- it is now possible to stop while the delayed recording is counting down
- adjusted the GUI a bit so it can be used on smalle screen resolutions
- draw video/depth checkboxes weren't being saved/loaded
- Poser/DAZ BVH export now uses T-pose instead of pose with arms to the side
- we now skip some additional internal processing when pointcloud drawing is disabled
- version number of Brekel Kinect is now saved to header of TXT and FBX file for reference
- AVI recorder no longer crashes when video drawing was turned OFF in the GUI
- decreased the detail for the waveform drawing a bit to make it faster
- updated core to v1.50

-------
 v1.01
-------
- did some fixes to the TXT file output
- now includs a Maya example MEL script for importing the TXT data
- you can now select which audio device to record from, including non-Kinect sources
- improved audio recording quality
- changed drawing of audio waveform in the GUI
- in the WAV header the file length was set a few bytes to short, fixed now

--------
 v1.00
--------
- multiple samples are now averaged for sensor calibration
- BVH neutral pose (all rotations to 0,0,0) is not with arms down instead of T-pose
	- to better comply with Biped and possibly other automated rigging systems
- A warning is now shown (only once per session) when disabling BVH Write Positions
	- "Disabling BVH positions prevents retaining varying bone lenghts. And can result in a skeleton that may appear to float more."
- download page now correctly points to retail or trial version's page
- updated documentation

--------
 v0.990
--------
- MotionBuilder plugin now has an option to do a countdown for T-pose capturing
  on 2013 & 2014 a visual cue on how many seconds is left will also be visible in the perspective camera

--------
 v0.989
--------
- fixes to prevent corrupt FBX and BVH files (while also recording AVI/WAV at the same time)
- OpenGL drawing acceleration has changed internally, to hopefully make it more compatible with more cards
- audio recording may have been broken in previous version, works again
- when compressing video after recording has stopped, it now shows a progress window with abort button
- added functionality for delayed recording start
- added beeps for starting/stopping recordings as well as for countdown
- you can now specify your own output filename, or use an automatically generated one like before

--------
 v0.988
--------
- possible fix for bug that generated corrupt FBX and BVH files
- sensor calibration is now more robust
- [REC] is now displayed in the 3D viewport during recording so it can be seen from a distance
- advanced filtering options are now hidden by default to avoid clutter in the interface
- settings are now saved to the registry in a slightly different way
- installer now allows editing of autodetected MotionBuilder plugin paths
- installer now correctly recognizes MotionBuilder paths with Danko in it

--------
 v0.987
--------
- BVH files are now saved with correct neutral pose which some packages need

--------
 v0.986
--------
- BVH export should work better now
  - note can't cope with slightly varying framerate and always assumes 30fps (FBX is more accurate)
  - neutral pose isn't 100% correct yet

--------
 v0.985
--------
- BVH is not correct in this version, still working on that
- fixed some random startup crashes
- OpenGL drawing should be a bit faster on slow machines now
- floor is now drawn as semi transparent plane
- you can now tweak the sensor position/rotation from the GUI
- changed default joint orientations
- implemented custom skeleton filters to improve quality

--------
 v0.984
--------
- MotionBuilder streaming got broken with the last update, fixed now

--------
 v0.983
--------
- added button to reset sensor calibration
- toggling System Info dock from the main menu now works correctly
- tracking state of skeletons wasn't being flagged correctly
- fixed small memory leak in avi exporter
- when switching video/depth resolution the popup no longer mentions Pro Face
- clipping left/right was reversed in the GUI
- MotionBuilder: device skeleton naming has slightly changed so loading existing scenes works now
- MotionBuilder: plugin now deals with internal offsets in a much more robust way
- MotionBuilder: tries to actively prevent frames where the skeletons jumps to 0,0,0
- MotionBuilder: device now uses internal timestamps instead of assuming 30 fps
- MotionBuilder: Reset T Poses in device should work now

--------
 v0.982
--------
- waist and spine orientation was incorrect
- added first revision of the documentation
- when tracking in upperbody mode the lower body is now created procedurally
- 'use foot rotations' in the MotionBuilder device is now OFF by default
  since the retargeter didn't always cope well with the relatively noisy feet on some characters
- renamed MotionBuilder device to "Brekel Kinect Pro Body Device"
- removed message warning user to calibrate sensor
- started internal preparations for better skeleton filtering and adjustments

--------
 v0.981
--------
- FBX recorder was always in upperbody mode, fixed now
- internal openGL acceleration adjusted to be compatible with more graphics cards and drivers
- the installer now wipes settings to prevent problems during the beta

-------
 v0.98
-------
- skeleton's weren't always correctly assigned to recognized people
  (should be fixed now for both single and multi threaded mode)
- memory wasn't always cleaned up when doing multiple recordings one after another
- accelerometer data is no longer updated per frame since it would add noise
- now shows a warning the first time to let the user know to calibrate the sensor
- recording "Upper Body Only" skeletons to FBX and BVH works correctly now
- recording 2 persons to BVH works correctly again (generating 2 files)

-------
 v0.97
-------
- updated core to v1.33
- you can now auto correct for the sensor's rotation and height by using the "Calibrate Sensor Position/Rotation" button
 note that height will be so that the lowest observed point when looking straight ahead is on the floor
- added link to the forums to the help menu
- fixed a bug that would bent the spine weirdly in exported FBX and BVH files
 (also had to update the MotionBuilder plugins to be in sync)
- FBX exporter now uses internal timestamps instead of assuming exact 30.0 fps

-------
 v0.96
-------
- updated core to v1.32
- occluded joints should stay more stable now
- "Camera Settings" button is now correctly disabled on Kinect for Xbox devices (which don't support this)
- drawing for second skeleton was occluded by pointcloud in 3D viewport
- removed picking mode, skeletons are now always sticky
- one or two person tracking mode selection is cleaned up in the GUI
- fixed 2 person tracking in single threaded mode
- "ask for codec" no longer crashes

-------
 v0.95
-------
- Now using MS Kinect SDK v1.6
- Added functionality to tweak color camera settings (exposure, whitebalance etc)
- Added funtionality to compensate for sensor that is placed below or above hip height by rotating skeleton and pointcloud
- More fixes and implementations for 2 person tracking
 - Ability to select which person (first, second or both) to track
 - MotionBuilder plugin should support 2 person tracking now
 - Export to FBX, BVH and TXT should support 2 person tracking now
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