I just released the latest long awaited update, which from now on I’ll be calling “Brekel Kinect”, removing the reference to 3D scanning, as it does much more than that nowadays 🙂
Among a lot of little tweaks and cleaned up GUI (with dark skin), it brings the much anticipated BVH support.
Meaning you no longer need MotionBuilder in order to record motions for use in your favourite 3D package.
See the ReleaseLog section for more details on what’s changed and the Downloads section to get it.
Note that when you’re importing a BVH into 3DMax Biped, that in the “Motion Capture Conversion Parameters” dialog you set the “Limb Orientation” (bottom right of the window) for the Knees and Elbows to “angle”, instead of the default “point”
Failing to do so may result in jittery limbs.