A quick update solving some specific BVH related features.
Once again well done for your effort.
I appreciate your free offering to the animation community.
I hope all who get to use this software acknowledge you in their work.
I certainly will.
Well done man
Hey, thanks for this very nice software.
The bvh export functions is working well but I can’t click the button to start or stop it unless it’s currently recognizing a person which is a bit inconvenient since when I go back to my PC to click it loses its tracking. :]
Ah yes, I was just made aware of that from a few others as well, thanks for the feedback!
Indeed it’s quite important for the BVH file to have a good first frame as it also is used for exporting the bone lengths and skeleton offsets.
I’ll look into adding a countdown counter so there is a delayed start, or maybe using joystick buttons for starting/stopping so you can use a long wired or wireless joypad.
a test I made with version 0,34
I look better and better!
Good work Brekel!
Hey Jasper, thanks for releasing this! I’m a Dutch (also in Amsterdam) Blender 3D user and have been waiting specifically for someone to write a bvh recorder for the kinect!
It would be great if you could add a few screenshots of your program to the website.
Thanks a lot!
Yeah Amsterdam represent! 🙂
Good point on the screenshots, I also had a few requests for sample files (BVH and scans), but I somehow always seem to delete my captures while developing.
So if anyone wants to get famous with their 3D mugshot or funny motion…… here’s your chance
Hey Jasper…. Actually… I was just coming back here to say that… I would love to try a sample bvh to see if the import in Blender 3D works nicely before I go out and buy a kinect (which will happen anyway, but I’ve been putting it off until I’m certain it’s useful for me).
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