Brekel Kinect v0.39 update

Besides a BVH naming template for Poser mainly a bunch of small cleanups and fixes.
As usual see the ReleaseLog for details.

Sunday, March 27th, 2011 Kinect

3 Comments to Brekel Kinect v0.39 update

  • alex says:

    oh, while exploring open NI documentation? I found this enam:
    typedef enum XnSkeletonJoint
    00493 {
    00494 XN_SKEL_HEAD = 1,
    00495 XN_SKEL_NECK = 2,
    00496 XN_SKEL_TORSO = 3,
    00497 XN_SKEL_WAIST = 4,
    00498
    00499 XN_SKEL_LEFT_COLLAR = 5,
    00500 XN_SKEL_LEFT_SHOULDER = 6,
    00501 XN_SKEL_LEFT_ELBOW = 7,
    00502 XN_SKEL_LEFT_WRIST = 8,
    00503 XN_SKEL_LEFT_HAND = 9,
    00504 XN_SKEL_LEFT_FINGERTIP =10,
    00505
    00506 XN_SKEL_RIGHT_COLLAR =11,
    00507 XN_SKEL_RIGHT_SHOULDER =12,
    00508 XN_SKEL_RIGHT_ELBOW =13,
    00509 XN_SKEL_RIGHT_WRIST =14,
    00510 XN_SKEL_RIGHT_HAND =15,
    00511 XN_SKEL_RIGHT_FINGERTIP =16,
    00512
    00513 XN_SKEL_LEFT_HIP =17,
    00514 XN_SKEL_LEFT_KNEE =18,
    00515 XN_SKEL_LEFT_ANKLE =19,
    00516 XN_SKEL_LEFT_FOOT =20,
    00517
    00518 XN_SKEL_RIGHT_HIP =21,
    00519 XN_SKEL_RIGHT_KNEE =22,
    00520 XN_SKEL_RIGHT_ANKLE =23,
    00521 XN_SKEL_RIGHT_FOOT =24
    00522 } XnSkeletonJoint;
    24 joints. Why don’t u use all this skeleton joints in order to make very detailed MoCap?

    • brekel says:

      That’s the list for OpenNI, the framework.
      NITE, the actual tracking module doesn’t actually track/calculate the full list but only a subset.
      The full list exists in case a 3rd party would develop and integrate a tracker from scratch.

      If only things were that easy 🙂

      But I’m currently experimenting with tracking additional elements directly from the pointcloud to extend NITE myselfs and so far it looks promising.

  • alex says:

    cool! let’s test it)

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