For the Brekel Kinect base application:
Most of the reported problems with the skeleton and it’s drawing, related to having the PointCloud disabled, seem to have been fixed.
The problems with stretched polygons in the Offline Scan Processor is now also fixed and it now gives exactly the same results as the Brekel Kinect base application again.
For the MoBu plugins:
I improved the internal synchronization which should result in much smoother recordings.
The reported 2012 crashes on characterization are a bit trickier. It no longer crashes, but after the creation of the character node you’ll have to manually hit it’s characterize button.
Oh yeah, and the auto installer is now fully automatic.