Brekel Pro Hands – Retail Installer Download


Latest (Orion) drivers

(note that the software does NOT work with the old v2.x drivers)


64bit installer (recommended):

v1.31 64bit installer
v1.30 64bit installer
v1.29 64bit installer
v1.28 64bit installer
v1.27 64bit installer
v1.26 64bit installer
v1.25 64bit installer
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v1.16 64bit installer
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v1.06 64bit installer
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v1.04 64bit installer
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v1.02 64bit installer
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v1.00 64bit installer
v0.92 64bit installer
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v0.90 64bit installer
v0.70 64bit installer
v0.61 64bit installer
v0.60 64bit installer
v0.53 64bit installer
v0.52 64bit installer
v0.51 64bit installer
v0.50 64bit installer


32bit installer:

v1.31 32bit installer
v1.30 32bit installer
v1.29 32bit installer
v1.28 32bit installer
v1.27 32bit installer
v1.26 32bit installer
v1.25 32bit installer
v1.24 32bit installer
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v1.11 32bit installer
v1.10 32bit installer
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v1.07 32bit installer
v1.06 32bit installer
v1.05 32bit installer
v1.04 32bit installer
v1.03 32bit installer
v1.02 32bit installer
v1.01 32bit installer
v1.00 32bit installer
v0.92 32bit installer
v0.91 32bit installer
v0.90 32bit installer



Download PDF (also included with installer)

- added logger window
  - the info from the black console window is now displayed in a logging window in the GUI of the app
  - logging info is also saved to a log file (in your My Documents folder)
- Added crash reporting feature
  - when a crash is detected log files and debugging info is collected
  - a zip file will be placed on your desktop
  - and a dialog box will ask you to send this file by email so the cause can be debugged

- fixed a bug where record time could be inaccurate with fluctuating tracking fps
- fixed issue where timestamps could be wrong resulting in erratic FBX files on longer recordings
- file export process now runs in a separate thread so the GUI remains responsive
- "Auto Filename" is now renamed to "Append Data/Time"
  - it will now always respect the manually set filename
  - and when turned ON simply append the date/time to it

- added MotionBuilder 2018 plugins
- 2D and 3D openGL drawing should be a bit more efficient now
- increased size of font in black console window
- file browser windows now handle symbolic links correctly
- fixed a bug where camera could get too close to it's target
- updated libraries to latest versions

- "new version available" window now shows full changelog, not just the last change
- license installer should now warn if no license key file was found in a zip archive

- added option to stream OSC (Open Sound Control) data out to other applications  (see documentation on available OSC messages)

- fixed problem where reported number of frames was incorrect when tracking was lost during recording
- fixed problem with preview window not showing show frames with no tracked hands
- fixed possible multi threading race condition in recorder
- fixed small issue with video widgets sometimes not being visible
- fixed console font size for Win10 anniversary update
- added option to resample FBX framerate
- fixed console font size for Win10 anniversary update
- updated internal libraries
- upgraded C++ 2015 redistributable installer to SP3 to avoid problems for fresh installs

- updated internal libraries
- added support for for MotionBuilder 2017

- better support for high DPI screens
- maintenance release, updated Visual Studio 2015, Qt 5.6 and FBX SDK 2016.1.2

- fixed some issues with drawing of video frames
- fixed some issues with hand flickering
- fixed a crash that could happen when a hand was visible at application startup

- timestamps in CSV files were invalid when Left hand was invisible, fixed now
- improved timestamp accuracy

- maintenance release, updates to internal libraries

- maintenance update with some small change to update mechanism
- C++ redistributable libraries (vc_redist) are now installed in a different way

- fixed small but crucial bug for checking if update is available

- small modification on checking if update is available

- added option to menu to help with manual license installation
- a Network Triggered recording will now create a folder if it has to
- recompiled for drivers 2.2.7
- updated to Qt 5.5

- fixed bug where Remote Trigger could fire record start signals for formats that were disabled

- now includes plugin for MotionBuilder 2016

- license installation is now done with elevated administrator privileges to avoid problems on certain machines

- now provides some additional help when license extraction/copy fails
- tips and documentation are now displayed in the statusbar when you mouse-over buttons/settings
- recompiled for drivers 2.2.3

- recompiled for drivers 2.2.2

- fixed bug with mangled torso when exporting FBX with Include Body and only a single hand visible during take
- FBX with Include Body now uses reasonable defaults when a hand is never seen during the take

- small change to updating mechanism

- recompiled for drivers 2.2.0

- recompiled for drivers 2.1.5

- recompiled for drivers 2.1.4

- added option to optimize tracker for HMD (Head Mounted Display) mode, for example when mounted to an Oculus Rift

- needs drivers 2.1.2 (not compatible with older version)
- should now work with HP embedded devices, as well as standalone sensor
- moved video into it's own docking widget so it can be docked in the GUI, or floated as like

- MotionBuilder plugin should now record correctly when only the Right hand is visible
- FBX exporter now correctly sets frames per second in the file header to 115 fps

- added support for display of raw video images for reference
  - make sure you use drivers v2.10 or higher
  - enable "Use Images" in the Leap Motion Control Panel
- slight speed improvements on drawing 3D viewport
- draw fps is now correctly saved/loaded on exit/startup
- draw Memory/CPU usage is now correctly saved/loaded on exit/startup
- icon now contains multiple resolutions so it's nicely anti-aliased on smaller sizes

- FBX with just hands, and only 1 hand visible didn't export correctly, fixed now
- camera navigation should be more intuitive now
- use CTRL-A on the 3D view to frame the full interaction volume
- use CTRL-F on the 3D view to frame the visible hand(s)

- hands that have been not tracked for longer than half a second now automatically disappear
- BVH exporter had wrong thumb end bones in certain cases, fixed now
- several fixes for Biped BVH, should now use correct axis orientations adjusted for needed non-standard basepose
- Poser/DAZ and Biped BVH files now always include a body, since those programs need it

- if tracking is lost hands now stay in the last known position
- no longer accidentally displays ghost hands, only a single Left and single Right one
- number of recorded frames wasn't always correct after recording stopped
- Preview window now correctly draws forearms when available
- Play preview didn't always work
- "Delete Take" button now has a slightly red tint
- "Keep Take" button now has a slightly green tint
- a constant key reducer filter is now applied to all curves in recorded FBX files, 
  to produce smaller files and cleaner data
- MotionBuilder plugin should now work correctly when using driver v2.02 (without forearms)
- now using Qt 5.3.1

- will now auto detect between driver v2.03 (with forearms) and v2.02 (better stability)
 and automatically switch forearm usage ON/OFF internally
- slightly stronger default settings for palm filtering

- compiled against SDK v2.0.3 17004
- now supports wrist and forearm tracking (not supported for BVH)
- recording countdown is now displayed in the middle of the screen
- "check for new versions at startup" setting wasn't being saved/loaded
- when new version is available the changelog will now be displayed

- Release Candidate version
- includes 32bit version now (and trial versions)
- recorded amount of seconds is correct now
- changing axis while smoothing is enabled now works immediately
- tracking confidence (per hand) is now displayed
- device type is now printed to the console at startup (Peripheral/Laptop/Keyboard)
- tracking/drawing FPS now displayed at the bottom of the 3D window (toggle in top menu)
- memory/cpu usage is now displayed at the bottom of the 3D window (toggle in top menu)
- added tooltips for GUI elements
- changed the icon to something more in style with the rest of the apps
- added higher resolution MotionBuilder device icon

- added "Include Body" option for FBX
  when ON:  saves a full body skeleton with only the fingers moving
  when OFF: saves palm position/rotation and fingers but no static body
- BVH basepose now has straight fingers
- BVH Biped is with arms down, others are now in T-pose
- added "Preview after record" functionality
  when enabled it allows you to replay the last recorded take and delete/keep the files
- cleaned up console messages some mroe when recording is succesfully saved to a file

- added the ability to flip forward & up axis individually
  so you can match your character rig setup perfectly

- BVH files should be usefull now
  (basepose may not be correct yet as it was based on feedback from a single user)
- TXT file exporter was only saving 2 decimals, now 6
- CSV file exporter was only saving 2 decimals, now 6
- increased palm filtering defaults a little bit
- thumb roll axis should now be a bit more stable when hyper extended
- cleaned up console messages when recording is succesfully saved to a file
- updated to driver/SDK version 2.0.1 build 15831
- only the first left & right hands are now drawn fully opaque
  subsequent hands will be drawn transparently as only the first pair of left/right hands are exported

- now includes MotionBuilder plugins
- fixed a bug where it could crash when starting recording with FBX selected
- cleaned up hand info drawing a bit
- uninstaller now correctly removes documentation folder
- now compiled with Visual Studio 2013 with the latest & greatest optimizations
- now using Qt 5.3.0
- now using FBX SDK 2015.1

- added smoothing functionality to filter jittery hand & finger motion if needed
- palm circles now draw correctly when using non default axis configurations
- axis flipping setting is now correctly saved/loaded
- record triggering setting is now correctly saved/loaded
- did a bunch of internal work for BVH saving (not finished yet)
	- should internally always use Forward Axis: Y and Up Axis: X now
	- started implementing option for saving a static body in the file to help certain 3D apps

 - added Visual Studio 2013 Redistributable to the installer (since apparently Leap Motion drivers need it)
 - online checking for new version now works properly
 - added link to "Driver Installation" to help menu
 - added link to "Downloads Page: to help menu
 - added link to "Forum" to help menu
 - installer now displays driver installation at the end

 - Initial public beta release
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