Highend Mocap
Talks in spring 2018 at FMX and VRLA
It’s official I will be speaking at
FMX: April 24 – 27 in Stuttgart, Germany
https://fmx.de
And
VRLA: May 4 – 5 in Los Angeles, United States
http://virtualrealityla.com
Early bird tickets are already available for both conferences at their respective websites.
Topic will be “Ahh Screw It…Let’s Use Depth Sensors and VR/AR Equipment in Production”
The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects, game production. In the first half we'll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense). Topics include pointlouds (volumetric video) and motion capture. In the second half we'll look at recording Vive/Rift tracking data and see how it compares to some higher end motion capture equipment. As well as how a HoloLens can be used on a highend mocap shoot to help visualize realtime 3D characters on set. Oh and there may be some 80s & 90s animated gifs :)
Sweetie for Terres des Hommes
Finally I can announce a project I worked on last year, the “Sweetie” campaign for Terres des Hommes.
Sweetie is a completely virtual girl, driven in realtime by an operator, that can go into public chat rooms and interact with predators of Webcam Child Sex Tourism.
In two months we caught in the act and identified 1,000 predators from 71 countries. Since then there have been several convictions in several different countries.
Governments were urged to act after the world witnessed us handing over our short movie, research findings, and the 1,000 names to Interpol.
Modelling/Shading: Mao Lin Liao (Khitan Digital) Animation/Body Rig: Michiel van Iperen Mocap Tracking/Face Rig/Webcam emulation software: Jasper Brekelmans (yep that's me) Actress Body/Face/Stem: Klavertje Patijn Production & Motion capture facilities: Motek Entertainment Facial mocap hardware/software: Dynamixyz Body mocap hardware/software: Vicon Agency: Lemz Rendering software: Solid Angle Arnold
Good day to be a Mocap TD
118 Vicon markers, 2 Dynamixyz face helmets, all at 120fps IR goodness, 2.5 computers per operator, and audio/video ref off course.
Good day to be a Mocap TD (at Motek Entertainment)
Mocap Mapping
Here’s a glimpse of my latest project with Motek Entertainment, NuFormer and Creative Technology Holland.
A live interaction between an audience and a video mapped projection of a 3D character.
Markerless, video-based facial motion capture part 2
Here’s a second tech preview of our markerless, video based facial capture solution.
This time showing simultaneous capture of audio and integration with full body motion capture.
Presented as raw data to show the base quality of the tracking/retargeting.
Markerless, video-based facial motion capture
Here’s a tech preview of a markerless, video-based facial motion capture solution I’ve been working on at Motek Entertainment.
Uhhhh and yes that’s what I look like in infrared on a wide angle lens, on the bottom left that is 😉
“Sprookjesboom the movie” the trailer
The first Dutch CG movie to hit the theaters end of february.
Nearly done with all the visuals so we’ll be available for other cool (realtime) 3d character projects again 🙂