Kinect
3D Sensor Extravaganza at EUE2014
Hear yee hear yee!
My talk at EUE will be a “3D Sensor Extravaganza” showing currently available AND beta/pre-release sensors.
And having an indepth look at the various principles behind the technologies and hands-on with live data streams and techniques to get them into your favourite 3D application.
Talk at EUE2014
Yep it’s official…. The tradition continues, I’m doing a talk at:
EUE2014
5-6 June, Utrecht – The Netherlands
Forums moved
Faceshift
Huh, Brekel’s mug on Faceshift’s tutorials?
Well that’s correct, I’ve written the MotionBuilder plugins for them 🙂
Brekel Kinect Pro Body used by VoctroLabs for interactive, realtime, virtual performance
See audience members have loads of fun with the interactive installation here:
More info at David Inlines page here (in Spanish)
http://davidinlines.wordpress.com/2013/09/26/ona-la-cantante-virtual-catalana/
Some new next gen Kinect footage
And how Rare is using it in their upcoming “Kinect Sports Rivals” game:
Thin Air Studios uses Brekel Kinect Pro face
Thin Air Studios used Brekel Kinect Pro Face for lipsync on their latest episode of a sports teaching animation series for “pre-gamers” (5 – 8 year olds just starting sports)
Check out the latest episode “Golf – Golf Bag & Wedge Play”.
Brekel Kinect Pro Face being used for a good cause
Phillip Fitzlaff from Motion Dynamics Animation is using Brekel Kinect Pro Face for his animated show Max Adventure”.
A fantasy based, family friendly entertainment in the form of animated programming to help educate parents and children in coping with behavioral and emotional situations.
In the spirit of popular 80s shows like He-Man, Fat Albert, G.I Joe, and Thundercats.
Crowd funding recently started on Rockethub, so if you’re a fan of those 80s shows and support the good cause just like me check it out here and consider a helping hand at:
http://www.rockethub.com/29296
http://www.facebook.com/pages/Max-Adventure/236163316508393
Latest releases
Among bugfixes and memory/speed improvements here are some of the highlights of the latest releases:
Brekel Kinect Pro Body v1.22
– New filtering algorithm with better smoothing, less lag and only two parameters to tune
– Improved network streaming stability
Brekel Kinect Pro PointCloud v1.30
– added “Extended Depth” mode increasing capture to the full range of 40cm to 10m on both Kinect for XBox and Kinect for Windows sensors
– added transform (translate/rotate/scale) controls in File tab
– ability to view video&depth in File tab