Virtual Reality

Talks in spring 2018 at FMX and VRLA

It’s official I will be speaking at

FMX: April 24 – 27 in Stuttgart, Germany


VRLA: May 4 – 5 in Los Angeles, United States

Early bird tickets are already available for both conferences at their respective websites.
Topic will be “Ahh Screw It…Let’s Use Depth Sensors and VR/AR Equipment in Production”


The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects, game production.

In the first half we'll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense).
 Topics include pointlouds (volumetric video) and motion capture.

In the second half we'll look at recording Vive/Rift tracking data and see how it compares to some higher end motion capture equipment.
 As well as how a HoloLens can be used on a highend mocap shoot to help visualize realtime 3D characters on set.

Oh and there may be some 80s & 90s animated gifs :)
Thursday, February 1st, 2018 Highend Mocap, HoloLens, Kinect, Talks, Tools, Virtual Reality 2 Comments

Collaborative VR experiment with multiple Valve/HTC Vive headsets

Recently we had the opportunity to play with two Valve/HTC Vive headsets and controllers so we opted to experiment a bit for a few days.

Since I strongly believe the Virtual Reality revolution needs a social element in order to become more than just a hype of we implemented the following things to play with:
– multi user collaborative experience
– interaction with virtual objects using Vive’s hand controllers
– implemented using two (networked) machines running Unity
– build it so it works when users share the same physical space (like in this example)
– but also works when users are in different places with access to a (5 Mbps) internet connection

R&D project by:
Jasper Brekelmans……………(pointcloud streaming & Unity integration)
Jeroen de Mooij…………….(Unity networking & scene design)

Thanks to:
Adriaan Rijkens……
Marald Bes…………
Erwin Kho…………


Tuesday, January 12th, 2016 Ranting, Virtual Reality 2 Comments