Kaio Interactive shares Brekel Kinect Pro Face –> 3D Max worklow

The great minds from Kaio Interactive shared their workflow for using Brekel Kinect Pro Face data in 3D Max.

You can find their PDF Guide as well as example Max files on their latest blogpost here:

http://ki-games.com/?p=734

 

Wednesday, July 18th, 2012 Kinect

5 Comments to Kaio Interactive shares Brekel Kinect Pro Face –> 3D Max worklow

  • Terry Morgan says:

    I’m not getting bones only boxes, on either Brekel’s fbx or yours, using
    Max 2011, any way to get a 2011 version of your max file? 2012 skin modifier doesn’t work on my machine.

  • Aviola says:

    Could Setsu help me and explain how he did his work succesfully.I don’t know what I’m doing wrong because my facial bones don’t match my character (may be problems whit reoriented bones, Layers, copy and paste functions or collapse the layer)

  • Setsu says:

    If i name “Bip01_head” like “Head”, then Head get animation and over facebones just get “empty” keyframes with no movement. And if i try to deliver animation only to facebones, then they animated like solid head.
    What i doing wrong?
    p.s. I try this with Example files with 3dsmax 2012.

  • leedesign says:

    thank you so much for sharing this

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