Kaio Interactive shares Brekel Kinect Pro Face –> 3D Max worklow
The great minds from Kaio Interactive shared their workflow for using Brekel Kinect Pro Face data in 3D Max.
You can find their PDF Guide as well as example Max files on their latest blogpost here:
I’m not getting bones only boxes, on either Brekel’s fbx or yours, using
Max 2011, any way to get a 2011 version of your max file? 2012 skin modifier doesn’t work on my machine.
Could Setsu help me and explain how he did his work succesfully.I don’t know what I’m doing wrong because my facial bones don’t match my character (may be problems whit reoriented bones, Layers, copy and paste functions or collapse the layer)
If i name “Bip01_head” like “Head”, then Head get animation and over facebones just get “empty” keyframes with no movement. And if i try to deliver animation only to facebones, then they animated like solid head.
What i doing wrong?
p.s. I try this with Example files with 3dsmax 2012.
Solved.
thank you so much for sharing this