Markerless, video-based facial motion capture part 2
Here’s a second tech preview of our markerless, video based facial capture solution.
This time showing simultaneous capture of audio and integration with full body motion capture.
Presented as raw data to show the base quality of the tracking/retargeting.
Nice stuff.
Please post information about this. Release dates/ costs/ apps compatibility and so on.
Also please provide a video as to how this data are utilised before getting meshes connected to tracked data as shown (workflow) for us to see how easy is it to get it implemented.
Waiting for you info and hopefully a near release date and affordable tag
Thanks,
You can find information at our website here:
http://www.motekentertainment.com/index.php?option=com_content&task=view&id=17&Itemid=67
And I’ve also answered a lot of questions in a CGTalk thread here:
http://forums.cgsociety.org/showthread.php?f=59&t=1029826
Availability timeframe is now, if you want some more info regarding pricing and what we exactly offer simply write a little mail to info@motekentertainment.com and we’ll get in touch with you with all the info you need.
Cheers,
Looking great man! I love that there are more options becoming available commercially for marker-less face mocap. I’ve been looking at Maskarad but that doesn’t seem to match up very well at all. Also looking at FaceShift but I don’t think they can track eye movement and again not sure if it’s as accurate as this. Be sure to let us know what develops. 😀
This is amazing. Is this using a kinect stream?
It’s using a helmet mounted (usb) video camera at a high framerate, so regular 2D data.
You can see the video feed of my face in the second half of the movie.
purchased helmet mounted camera or assembled one in-house? if purchased, from where? very cool stuff.
Thanks,
The helmet is a custom design, the original was built on a base-jumpers helmet, but we’re also experimenting with different setups for our next iterations.
Great Work!
… and funny ending 😉