Maya 2011 dock your own MEL windows
As you might have noticed with the new Qt-based GUI for Maya 2011 it is now possible to dock most of the windows.
You can for example tear off the Channel Box and snap it to the left of the main GUI instead of the right, or leave it as a floating window.
Great stuff, and what’s even better is that you can also do it for your own custom windows.
Here’s a quick example showing how to do that.
By default I set it up so it docks on the right, where usually the Channel Box, Attribute Editor and Tool Settings reside.
But the code should be pretty self explanatory if you want to change that.
global proc brekel_dockedWindowExample() { // settings int $floating = 0; // 0=docked 1=floating string $defaultDockArea = "right"; // "top", "left", "bottom", "right"; int $blankLine = 12; string $blankLineStyle = "in"; //define our GUI window string $title = "Brekel Docked Window Example"; string $win = "brekelDockedWindowExample"; string $dock = $win +"dock"; //check if the window exists and delete it if it does if (`window -exists $win`) deleteUI $win; if( `dockControl -exists $dock` ) deleteUI $dock; //define the GUI window window -width 512 -height 256 -sizeable true -title $title $win; // form layout string $form = `formLayout -parent $win`; // main layout columnLayout -adjustableColumn true; // start contents separator -height $blankLine -style $blankLineStyle; button -label "Button Top"; separator -height $blankLine -style $blankLineStyle; rowLayout -numberOfColumns 3; button -label "Button Left"; button -label "Button Middle"; button -label "Button Right"; setParent..; setParent..; // end contents // show & dock window showWindow $win; dockControl -area $defaultDockArea -floating $floating -content $win -allowedArea "left" -allowedArea "right" -label $title $dock; } brekel_dockedWindowExample();
Hi there, just wondering – I can see how to dock most things but I want to create a window containing the Attribute editor and some custom panes on it and then dock that window. Do you think that is possible ?
Using `lsUI` I can’t seem to find the attribute editor….
Thanks
Alan.
Hello brekel i’m using kinect cam and brekel S/W , but i want to know how to use MEL Code in maya , i try it but i have problem “// Error: Cannot find procedure “dockControl”. //
” , i see this meaasge i don’t know what this so i want to know what the steps to use it .
Thanks Mr.brekel , i waiting u replay as soon important
hi brekel i like kinect mocap did saw captoface facial motioncapture can u devolope this kind of software.
please i need that kind of software
Working on some facial capture stuff at work.
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