Ranting
The wait is over
That’s it, the wait is over, Brekel Kinect Pro Face is now available in both a Trial and Retail version.
ngskintools for Maya shameless plug
Check this out, a great Maya plugin with additional skinning tools (it’s worth a try for the smoothing algorithm alone!)
PCL KinectFusion opensource binary download
As you may know the amazingly clever people at pointclouds.org haven been working on an opensource implementation of the Kinect Fusion algorithm.
The original Microsoft Research implementation:
The open source Pointclouds.org PCL implementation:
It’s still in development and experimental, and only available as part of their unstable PCL coding libraries.
But out of curiosity I tried compiling the latest code from their svn repository to see it in real life. And I thought I’d provide it here for any non coders that are interested in it.
Keep in mind a few things though:
- I have not coded this, it’s the clever work of the people at pointclouds.org
- I currently don’t have any plans to integrate this with Brekel Kinect (yet)
- It may not be very useful at the moment, besides a technology preview
- As this is CUDA (GPU) accelerated, you NEED an Nvidia graphics card (probably of the 400 or 500 series), with recent drivers
- You need the very latest OpenNI drivers installed and working (try my 1.4.0.2 auto installer)
- No guarantees or support from me if it doesn’t work 🙂
Download KinFu
What I’ve been up to lately
Wonder why I’ve been a bit quiet lateley?
I’ve been busy working on the first Dutch 3D animated/mocap movie, “Sprookjesboom de Film”.
As a mocap supervisor and tool/pipeline developer.
In theatres in Holland/Belgium end of February
The 3D Tech Behind Virtual Production using Kinect
Here’s the presentation from this year’s Siggraph:
Brekel mentioned at Siggraph 2011
Thank you very much Geoff Richardson of Triangle Productions for mentioning my name during your Siggraph presentation at the Autodesk booth.
In case you missed it the presentation about the Under the HUD production will be streamed again live in the following two days here:
http://area.autodesk.com/siggraph2011/
Thwackers – Under The HUD presentations at Siggraph
“Under The HUD” will be a part of Autodesk’s presentation this year at Siggraph in Vancouver. Geoff will be demoing their workflow three days this week (all PST):
Tuesday 10:30am – 11:00am
Wednesday 10:30am – 11:00am
Thursday 11:00am – 11:30am
Rumor has it there will be a bit of Kinect and MoBu going on 🙂
You can also watch these live via Autodesks Virtual Siggraph streams:
Latest OpenNI drivers don’t work (yet)
The most recent versions of the OpenNI drivers don’t seem to work with Brekel Kinect.
Please use the auto installer from my downloads section to handle the driver installation and DO NOT use the manual procedure for installing the latest drivers.
Auto Driver Installer fixed again.
Unfortunately OpenNI changed their download links, so please re-download the latest installer which has the updated links.