The wait is over

That’s it, the wait is over, Brekel Kinect Pro Face is now available in both a Trial and Retail version.


Wednesday, July 4th, 2012 Kinect, Ranting, Tools 24 Comments

Sneak Peek

Just a sneak peek on what’s coming up, more info soon………..

Friday, June 29th, 2012 Kinect, Ranting, Tools 8 Comments

ngskintools for Maya shameless plug

Check this out, a great Maya plugin with additional skinning tools (it’s worth a try for the smoothing algorithm alone!)



Sunday, January 29th, 2012 Ranting 2 Comments

PCL KinectFusion opensource binary download

As you may know the amazingly clever people at pointclouds.org haven been working on an opensource implementation of the Kinect Fusion algorithm.


The original Microsoft Research implementation:


The open source Pointclouds.org PCL implementation:


It’s still in development and experimental, and only available as part of their unstable PCL coding libraries.

But out of curiosity I tried compiling the latest code from their svn repository to see it in real life. And I thought I’d provide it here for any non coders that are interested in it.


Keep in mind a few things though:

  • I have not coded this, it’s the clever work of the people at pointclouds.org
  • I currently don’t have any plans to integrate this with Brekel Kinect (yet)
  • It may not be very useful at the moment, besides a technology preview
  • As this is CUDA (GPU) accelerated, you NEED an Nvidia graphics card (probably of the 400 or 500 series), with recent drivers
  • You need the very latest OpenNI drivers installed and working (try my auto installer)
  • No guarantees or support from me if it doesn’t work 🙂
Here’s the binaries, simply unpack and run:

Download KinFu

Sunday, December 11th, 2011 Kinect, Ranting 69 Comments

What I’ve been up to lately

Wonder why I’ve been a bit quiet lateley?
I’ve been busy working on the first Dutch 3D animated/mocap movie, “Sprookjesboom de Film”.
As a mocap supervisor and tool/pipeline developer.

In theatres in Holland/Belgium end of February

Wednesday, October 5th, 2011 Ranting 5 Comments

The 3D Tech Behind Virtual Production using Kinect

Here’s the presentation from this year’s Siggraph:

Thursday, August 18th, 2011 Kinect, Ranting 5 Comments

Brekel mentioned at Siggraph 2011

Thank you very much Geoff Richardson of Triangle Productions for mentioning my name during your Siggraph presentation at the Autodesk booth.


In case you missed it the presentation about the Under the HUD production will be streamed again live in the following two days here:


Tuesday, August 9th, 2011 Ranting 1 Comment

Thwackers – Under The HUD presentations at Siggraph

“Under The HUD” will be a part of Autodesk’s presentation this year at Siggraph in Vancouver. Geoff will be demoing their workflow three days this week (all PST):

Tuesday 10:30am – 11:00am
Wednesday 10:30am – 11:00am
Thursday 11:00am – 11:30am


Rumor has it there will be a bit of Kinect and MoBu going on 🙂


You can also watch these live via Autodesks Virtual Siggraph streams:

Autodesk Virtual Siggraph 2011

Monday, August 8th, 2011 Ranting No Comments

Latest OpenNI drivers don’t work (yet)

The most recent versions of the OpenNI drivers don’t seem to work with Brekel Kinect.
Please use the auto installer from my downloads section to handle the driver installation and DO NOT use the manual procedure for installing the latest drivers.

Thursday, July 14th, 2011 Kinect, Ranting 2 Comments

Auto Driver Installer fixed again.

Unfortunately OpenNI changed their download links, so please re-download the latest installer which has the updated links.

Thursday, June 16th, 2011 Kinect, Ranting 3 Comments