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Brekel Face v2

€125.29
Tax included

For Kinect for Windows v2 and Kinect for XBox One (with separately available power adapter) sensors.

Volume discounts

Quantity Price You Save
2 €119.02 Up to €12.53
3 €112.76 Up to €37.59
5 €106.49 Up to €93.97
10 €100.23 Up to €250.58
Quantity

  • Brekel Face v2 is a Windows application that enables 3D animators to record and stream 3D face tracking of up to 6 people from your living room or office using a Kinect sensor.

    • multi-person face tracking (1-6 people simultaneously)
    • track head position/rotation
    • track 20 different face shapes (including left/right asymmetry)
    • rewritten to fully utilize all the data of the Kinect v2 sensor
    • can run simultaneously with Pro Body 2 sharing data from the same sensor
    • works in real-time, no offline processing required
    • no calibration required, just stand in front of the sensor and record
    • supports for FBX file format
    • supports for BVH file format
    • support Poser/DAZ compatible .PZ2 file format
    • supports for Cryengine FSQ file format
    • supports for TXT file format (ascii text files)
    • supports for CSV file format
    •  
    • export as mesh with blendshapes/morphs that can be used to drive your own characters
    • record pointcloud data in sync for use in Pro PointCloud 2
    • record audio in sync from Kinect’s microphone or any other audio source
    • adjust smoothing/filtering
    • adjustable symmetry constraint
    • adjustable scale/offset per animation unit
    • build face mesh resembling actor
    • visualizes Color, InfraRed, Depth, 3D PointCloud and Face Mesh
    • ability to resample output data from 30 fps to custom frame rates
    • ability to sync recording between multiple Brekel app on the same machine or different machines on the same network
    • functionality to stream directly to Autodesk MotionBuilder using included plugins for 2009-2019 32 and 64 bit versions
    • functionality to stream directly to the Unity3D game engine using included example C# script/scene
    • functionality to stream directly to Unreal Engine 4 using included example scene
    • functionality to stream shape and point data over OSC (Open Sound Control) to other apps

     

    System requirements:

    • Windows 8 / 8.1 / 10 (USB stack of Windows 7 or below can’t handle bandwidth requirements of v2 sensor and is NOT supported)
    • USB 3.0 port, Intel and Renesas chipsets only! (others brands may or may not work)
    • DirectX 11 capable GPU (Intel HD4000, AMD Radeon HD6470M / HD6570, NVIDIA Geforce 610M or above)
    • 4 GB or more RAM
    • Dual Core 3.1Ghz i7/i5 CPU or equivalent (slower should work but may drop frames)
    • 1280×1024 screen (recommended: 1920×1080 or higher)
Face2