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MeshCache Studio
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  • MeshCache Studio
  • MeshCache Studio
  • MeshCache Studio
  • MeshCache Studio

MeshCache Studio

MeshCache Studio

Review, annotate, compare and convert mesh cache sequences with ease.

MeshCache Studio is a dedicated viewer and conversion tool for animated 3D mesh sequences.

$149.00
Tax included
$149.00 Tax excluded
Quantity
9999 Items

 

Delivery policy

 

Return policy

Description

Whether you’re reviewing cloth simulations, checking facial performance captures, debugging physics caches, or preparing assets for delivery — MeshCache Studio gives you instant playback, professional visualization, and powerful export options without the overhead of a full DCC application.

Drop in your Alembic, OBJ sequence, PC2, MDD, PLY, or USD files and start reviewing immediately.

Supported Formats

  • Import: Alembic (.abc), OBJ sequences, PC2, MDD, PLY, USD/USDA
  • Export: Alembic, OBJ sequences, PC2, MDD, PLY, USD

Supports both constant topology and varying topology sequences.

Playback & Navigation

  • Drag & drop your file to instantly view it
  • Fast, responsive playback with intelligent frame caching
  • Frame-by-frame stepping, auto-play, and timeline scrubbing
  • Variable speed control from 0.01x to 10.0x with smooth frame interpolation
  • Linear and Catmull-Rom cubic interpolation for smooth slow-motion on fixed-topology sequences

3D Viewport & Rendering

  • Hardware-accelerated rendering
  • Configurable front-face, back-face and background colors
  • Ambient Occlusion shader
  • Soft Shadows
  • Wireframe overlay with customizable colors
  • X-Ray / Fresnel mode for see-through visualization
  • Velocity heatmap coloring to visualize per-frame displacement
  • Cinematic post-FX: HDR / ACES tonemapping with bloom, depth of field and vignette
  • Screen-space motion blur from per-vertex and camera motion
  • Onion-skin ghost trails of neighbouring frames for visualizing motion arcs
  • Per-vertex color display (when available in the file)
  • UV-mapped texture display (when available in the file)
  • Built-in default grid UV texture, custom static texture, texture sequence or video options
  • HUD overlay with frame number, FPS, vertex/triangle count and bounding box
  • Y-up and Z-up coordinate system toggle

Annotation & Review

  • Add text notes and visual markup to specific frames
  • Drawing tools: freehand pen, arrows, circles, rectangles and text labels
  • Customizable stroke color and thickness with undo support
  • Camera position saved per annotation and auto-restored on navigation
  • Export annotated contact sheets as PNG or JPG with custom grid layout and title

Sequence Comparison

  • Load two sequences side-by-side for synchronized review
  • Overlay mode with color-tinted blending
  • Displacement heatmap showing per-vertex differences between sequences

Crop Volumes

  • Box, cylinder and sphere crop primitives
  • Per-volume keep-inside or keep-outside, multiple volumes combined as union
  • Direct manipulation in the viewport via translate / rotate / scale gizmo handles
  • Sidecar JSON persistence with auto-save and external-edit reload
  • Baked into exports for variable-topology formats (OBJ, PLY, Alembic, USD)

Mesh Transforms

  • Flip normals, mirror UVs, translation (X/Y/Z), rotation (X/Y/Z degrees), uniform scale
  • All transforms baked into exports and instantly applied in the 3D viewport

Video & Image Export

  • Export to MP4 (H.264)
  • Turntable video export for rotating previews
  • Contact sheet export with annotation markup

Mesh Conversion & Export

  • Convert between different file formats
  • Configurable export of normals, UVs and vertex colors (where applicable)
  • Frame range selection and FPS retiming with interpolation
  • Sequence numbering options for file-per-frame formats

Command-Line / Batch Mode

  • Headless conversion without GUI for pipeline integration
  • Automate format conversion across large batches
  • Ideal for render farms and studio pipelines

General

  • Texture mapping support for meshes with UVs
  • Topology graph visualization (number of vertices & triangles) for variable-topology sequences
  • Windows shell integration (right-click context menu, default app association)

Privacy & Licensing

  • No subscription — perpetual license
  • No cloud processing — all data stays on your machine
  • No login required
  • Free trial — preview the first ~1 second clean (later frames & exports are visually distorted until licensed)

System Requirements

  • OS: Windows 10/11 (64-bit)
  • OS: MacOS (Apple Silicon (M1 or newer) only)
  • GPU: Direct3D 11 capable graphics card on Windows, Metal on macOS
  • RAM: 4 GB minimum, 16 GB+ recommended for large sequences
  • Disk: SSD recommended for fast sequence loading
Product Details
MeshCache Studio
9999 Items