Brekel Pro Pointcloud is a Windows application that records 3D pointcloud using a Kinect sensor, and export them to popular mesh-cache and particle-cache formats for use most 3D packages.
- rewritten to fully utilize all the data of the Kinect v2 sensor
- can happily co-exist with the other Brekel applications
- record pointclouds and/or meshes at full 30 fps to a custom file format
- record color or infrared video, ready to be UV-mapped as a texture
- record audio in sync from Kinect's microphone or any other audio source
- convert as a post process to the desired output format(s)
- supported mesh cache formats: Realflow BIN, Alembic, OBJ, PLY
- supported particle cache formats: Realflow BIN, BGEO (Houdini pre-v12), PDB, PDC, Krakatoa PRT, PTC
- supported texture formats: JPG, PNG, TGA, TIFF
- ability to sync recording between multiple Brekel app on the same machine or different machines on the same network
- automatically align with floor (or not)
- compress data during recording to control file size vs quality
- detect human bodies and clip data, for greenscreen-like effects
- crop & transform pointclouds during record and/or export
- batch processor for easily working with multiple files
- Comes with Unity integration (script/shaders) for file playback, compatible with Unity 2017/2018/2019, Windows, Android, iOS, macOS, VR headsets (HTC Vive, Oculus Rift/Go, WindowsMR), HoloLens, Magic Leap.
System requirements:
- Windows 8 / 8.1 / 10 (USB stack of Windows 7 or below can’t handle bandwidth requirements of v2 sensor and is NOT supported)
- USB 3.0 port, Intel and Renesas chipsets only! (others brands may or may not work)
- DirectX 11 capable GPU (Intel HD4000, AMD Radeon HD6470M / HD6570, NVIDIA Geforce 610M or above)
- 4 GB or more RAM
- Dual Core 3.1Ghz i7/i5 CPU or equivalent (slower should work but may drop frames)
- 1280×1024 screen (recommended: 1920×1080 or higher)