“He-Man vs Skeletor”
A short animation film by Hethfilms and Heiko Thies, captured with Brekel Pro Body v2.
These guys were clearly having fun!
After many months of work the first alpha version is available for testing (currently for v2 license holders only).
More info here:
Microsoft has awarded me with the MVP (Most Valuable Professional) title as an appreciation for my work with the Kinect v1.x and v2.x SDKs.
In practice this means I’ll be active in forums/social media/email and will answer your questions like I’ve always done 🙂
But it’s very nice to feel the appreciation from the cool folks at MS that gave the world these innovative tools in the first place!
Due to popular demand a Bundle of ProBody2 and ProFace2 was added to the online shop for $239 (save $39)
After many months of beta testing Pro Face v2 is ready for release!
Thank you all beta testers, hope you had fun.
More info and free trials here:
After many months of development and beta testing the time has come for an official announcement.
November 1st will be the release date of the new Brekel Pro Pointcloud 2 and Pro Body 2 applications.
Both have been rewritten from the ground up specifically for the new Kinect for Windows v2 sensor and make use of its boost in data fidelity & quality.
Pricing for the v2 applications will be $139
Existing v1 license owners will be eligible for a personal discount of 30%
The v1 applications will be lowered in price to $79, effective immediately.
Some screenshot of Multi-Kinectv2 Calibrator pre-alpha that we developed at & for the Microsoft Hackathon in Amsterdam.
Showing 3 sensors (more if you have more sensors & machines) calibrated in less than a second.
Unfortunately we couldn’t port our C++ skeletal streaming into Unity C# and finish a game concept in time, but still had lotsa fun!!
Note this is highly experimental internal pre-alpha code and not available for public testing as of yet.
However my intention is to develop this further into an add-on module for the Brekel apps for Kinect v2 in the future.
Hear yee hear yee!
My talk at EUE will be a “3D Sensor Extravaganza” showing currently available AND beta/pre-release sensors.
And having an indepth look at the various principles behind the technologies and hands-on with live data streams and techniques to get them into your favourite 3D application.
Yep it’s official…. The tradition continues, I’m doing a talk at: