Brekel Body v2

For Kinect for Windows v2 & Kinect for Xbox One sensors


Download Trial / Buy



Brekel Body v2 is a Windows application that does real-time markerless body Motion Capture of up to 6 people from your living room or office using a Kinect sensor.

Built on Microsoft Kinect SDK tracking and many custom algorithms based on 15+ years of professional Motion Capture experience.


  • written to fully utilize all the data of the Kinect v2 sensor
  • can happily co-exist with the other Brekel applications
  • works in real-time, no offline processing required
  • no calibration required, just stand in front of the sensor and record
  • supports FBX file format, including additional data like 2D face tracking, hand states, lean, clipping
  • supports BVH file format in Generic / Autodesk HumanIK, 3DMax Biped, Poser / DAZ flavors
  • supports TXT and CSV formats
  • record pointcloud data in sync for use in Brekel PointCloud v2
  • record audio in sync from Kinect’s microphone or any other audio source
  • automatically align with floor (or not)
  • adjust smoothing/filtering and get real-time feedback
  • uses the enhanced v2 depth fidelity to better solve for rotations, with custom controls
  • detects 3 finger poses (open/closed/lasso) with control over which poses to driver on the skeleton
  • visualizes Color, InfraRed, Depth, 3D PointCloud, skeleton and hand states live in the 3D viewport
  • preview option to review data after recording
  • ability to export a mathematical T-pose
  • ability to resample output data from 30 fps to custom frame rates
  • ability to sync recording between multiple Brekel app on the same machine or different machines on the same network
  • functionality to live stream and record directly to Autodesk MotionBuilder using included plugins
  • functionality to live stream directly to the Unity3D game engine using included example C# script/scene
  • functionality to live stream directly to Unreal Engine 4.x & 5.x using included example scene
  • functionality to live stream joint data over OSC (Open Sound Control) to other apps (including Synapse and OSCeleton emulation mode for apps like Kinectar)


System requirements:

  • Windows 8 / 8.1 / 10 / 11 (USB stack of Windows 7 or below can’t handle bandwidth requirements of v2 sensor and is NOT supported)
  • USB 3.0 port, Intel and Renesas chipsets only! (others brands may or may not work)
  • DirectX 11 capable GPU (Intel HD4000, AMD Radeon HD6470M / HD6570, NVIDIA Geforce 610M or above)
  • 4 GB or more RAM
  • Dual Core 3.1Ghz i7/i5 CPU (slower should work but may drop frames)
  • 1280×1024 screen (recommended: 1920×1080 or higher)