Brekel Body v2
For Kinect for Windows v2 & Kinect for Xbox One sensors
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Brekel Body v2 is a Windows application that does real-time markerless body Motion Capture of up to 6 people from your living room or office using a Kinect sensor.
Built on Microsoft Kinect SDK tracking and many custom algorithms based on 15+ years of professional Motion Capture experience.
- written to fully utilize all the data of the Kinect v2 sensor
- can happily co-exist with the other Brekel applications
- works in real-time, no offline processing required
- no calibration required, just stand in front of the sensor and record
- supports FBX file format, including additional data like 2D face tracking, hand states, lean, clipping
- supports BVH file format in Generic / Autodesk HumanIK, 3DMax Biped, Poser / DAZ flavors
- supports TXT and CSV formats
- record pointcloud data in sync for use in Brekel PointCloud v2
- record audio in sync from Kinect’s microphone or any other audio source
- automatically align with floor (or not)
- adjust smoothing/filtering and get real-time feedback
- uses the enhanced v2 depth fidelity to better solve for rotations, with custom controls
- detects 3 finger poses (open/closed/lasso) with control over which poses to driver on the skeleton
- visualizes Color, InfraRed, Depth, 3D PointCloud, skeleton and hand states live in the 3D viewport
- preview option to review data after recording
- ability to export a mathematical T-pose
- ability to resample output data from 30 fps to custom frame rates
- ability to sync recording between multiple Brekel app on the same machine or different machines on the same network
- functionality to live stream and record directly to Autodesk MotionBuilder using included plugins
- functionality to live stream directly to the Unity3D game engine using included example C# script/scene
- functionality to live stream directly to Unreal Engine 4.x & 5.x using included example scene
- functionality to live stream joint data over OSC (Open Sound Control) to other apps (including Synapse and OSCeleton emulation mode for apps like Kinectar)
System requirements:
- Windows 8 / 8.1 / 10 / 11 (USB stack of Windows 7 or below can’t handle bandwidth requirements of v2 sensor and is NOT supported)
- USB 3.0 port, Intel and Renesas chipsets only! (others brands may or may not work)
- DirectX 11 capable GPU (Intel HD4000, AMD Radeon HD6470M / HD6570, NVIDIA Geforce 610M or above)
- 4 GB or more RAM
- Dual Core 3.1Ghz i7/i5 CPU (slower should work but may drop frames)
- 1280×1024 screen (recommended: 1920×1080 or higher)