Highend Mocap

Talks in spring 2018 at FMX and VRLA

It’s official I will be speaking at

FMX: April 24 – 27 in Stuttgart, Germany
https://fmx.de

 
And
 

VRLA: May 4 – 5 in Los Angeles, United States
http://virtualrealityla.com

 
Early bird tickets are already available for both conferences at their respective websites.
 
 
Topic will be “Ahh Screw It…Let’s Use Depth Sensors and VR/AR Equipment in Production”

 

The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects, game production.

In the first half we'll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense).
 Topics include pointlouds (volumetric video) and motion capture.

In the second half we'll look at recording Vive/Rift tracking data and see how it compares to some higher end motion capture equipment.
 As well as how a HoloLens can be used on a highend mocap shoot to help visualize realtime 3D characters on set.

Oh and there may be some 80s & 90s animated gifs :)
Thursday, February 1st, 2018 Highend Mocap, HoloLens, Kinect, Talks, Tools, XR 2 Comments

Sweetie for Terres des Hommes

Finally I can announce a project I worked on last year, the “Sweetie” campaign for Terres des Hommes.

sweetie2

Sweetie is a completely virtual girl, driven in realtime by an operator, that can go into public chat rooms and interact with predators of Webcam Child Sex Tourism.

In two months we caught in the act and identified 1,000 predators from 71 countries. Since then there have been several convictions in several different countries.
Governments were urged to act after the world witnessed us handing over our short movie, research findings, and the 1,000 names to Interpol.

Official video

Making of

Hirez STILL

Hirez turntable (quicktime)

Terres des Hommes creates avatar to bait pedophiles

Modelling/Shading:                                  Mao Lin Liao (Khitan Digital)
Animation/Body Rig:                                 Michiel van Iperen
Mocap Tracking/Face Rig/Webcam emulation software:  Jasper Brekelmans (yep that's me)
Actress Body/Face/Stem:                             Klavertje Patijn
Production & Motion capture facilities:             Motek Entertainment
Facial mocap hardware/software:                     Dynamixyz
Body mocap hardware/software:                       Vicon
Agency:                                             Lemz
Rendering software:                                 Solid Angle Arnold
Tuesday, February 18th, 2014 Highend Mocap, Projects 2 Comments

Good day to be a Mocap TD

118 Vicon markers, 2 Dynamixyz face helmets, all at 120fps IR goodness, 2.5 computers per operator, and audio/video ref off course.

Good day to be a Mocap TD (at Motek Entertainment)

Monday, December 3rd, 2012 Highend Mocap, Ranting No Comments

Mocap Mapping

Here’s a glimpse of my latest project with Motek Entertainment, NuFormer and Creative Technology Holland.

A live interaction between an audience and a video mapped projection of a 3D character.

Making Off (3:24 min)

Teaser (2:50 min)

Medium Length (8 min)

Full Version (20 min)

Mocap Mapping

Thursday, March 22nd, 2012 Highend Mocap, Projects 4 Comments

Markerless, video-based facial motion capture part 2

Here’s a second tech preview of our markerless, video based facial capture solution.
This time showing simultaneous capture of audio and integration with full body motion capture.

Presented as raw data to show the base quality of the tracking/retargeting.

Monday, January 16th, 2012 Highend Mocap, Projects 8 Comments

Markerless, video-based facial motion capture

Here’s a tech preview of a markerless, video-based facial motion capture solution I’ve been working on at Motek Entertainment.
Uhhhh and yes that’s what I look like in infrared on a wide angle lens, on the bottom left that is 😉

Friday, January 6th, 2012 Highend Mocap, Projects 11 Comments

“Sprookjesboom the movie” the trailer

The first Dutch CG movie to hit the theaters end of february.
Nearly done with all the visuals so we’ll be available for other cool (realtime) 3d character projects again 🙂

Thursday, December 15th, 2011 Highend Mocap, Projects 2 Comments