Kinect v4 (aka Kinect for Azure) all the details we know so far

Dedicated page moved to here:

Wednesday, May 9th, 2018 Kinect No Comments

Talks in spring 2018 at FMX and VRLA

It’s official I will be speaking at

FMX: April 24 – 27 in Stuttgart, Germany


VRLA: May 4 – 5 in Los Angeles, United States

Early bird tickets are already available for both conferences at their respective websites.
Topic will be “Ahh Screw It…Let’s Use Depth Sensors and VR/AR Equipment in Production”


The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects, game production.

In the first half we'll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense).
 Topics include pointlouds (volumetric video) and motion capture.

In the second half we'll look at recording Vive/Rift tracking data and see how it compares to some higher end motion capture equipment.
 As well as how a HoloLens can be used on a highend mocap shoot to help visualize realtime 3D characters on set.

Oh and there may be some 80s & 90s animated gifs :)
Thursday, February 1st, 2018 Highend Mocap, HoloLens, Kinect, Talks, Tools, XR 2 Comments

“He-Man vs Skeletor”

A short animation film by Hethfilms and Heiko Thies, captured with Brekel Pro Body v2.
These guys were clearly having fun!

Wednesday, September 16th, 2015 Kinect, Ranting No Comments

First Alpha of new Multi Sensor solution available for testing

After many months of work the first alpha version is available for testing (currently for v2 license holders only).

More info here:

Thursday, August 27th, 2015 Kinect 5 Comments

Microsoft MVP (Most Valuable Professional)

Microsoft has awarded me with the MVP (Most Valuable Professional) title as an appreciation for my work with the Kinect v1.x and v2.x SDKs.
In practice this means I’ll be active in forums/social media/email and will answer your questions like I’ve always done 🙂

But it’s very nice to feel the appreciation from the cool folks at MS that gave the world these innovative tools in the first place!




Saturday, April 4th, 2015 Kinect, Ranting No Comments

ProBody v2 + ProFace vs Bundle

Due to popular demand a Bundle of ProBody2 and ProFace2 was added to the online shop for $239 (save $39)


Tuesday, March 24th, 2015 Kinect 9 Comments

Pro Face v2 released!

After many months of beta testing Pro Face v2 is ready for release!
Thank you all beta testers, hope you had fun.

More info and free trials here:

Tuesday, March 24th, 2015 Kinect 3 Comments

Release date for Kinect v2 apps and new pricing structure

After many months of development and beta testing the time has come for an official announcement.

November 1st will be the release date of the new Brekel Pro Pointcloud 2 and Pro Body 2 applications.
Both have been rewritten from the ground up specifically for the new Kinect for Windows v2 sensor and make use of its boost in data fidelity & quality.


Pricing for the v2 applications will be $139
Existing v1 license owners will be eligible for a personal discount of 30%

The v1 applications will be lowered in price to $79, effective immediately.

Thursday, October 23rd, 2014 Kinect 20 Comments

Multi Kinect v2

The R&D below has been migrated into:
Brekel Body v3
PointCloud v3

Some screenshot of Multi-Kinectv2 Calibrator pre-alpha that we developed at & for the Microsoft Hackathon in Amsterdam.

Showing 3 sensors (more if you have more sensors & machines) calibrated in less than a second.

Unfortunately we couldn’t port our C++ skeletal streaming into Unity C# and finish a game concept in time, but still had lotsa fun!!


Note this is highly experimental internal pre-alpha code and not available for public testing as of yet.

However my intention is to develop this further into an add-on module for the Brekel apps for Kinect v2 in the future.





Sunday, September 7th, 2014 Kinect 72 Comments

Jesse Davey creates new music video for The Feud using Pro PointCloud

Jesse Davey recently directed and created all the effects for the new music video for band “The Feud” for the song “This is Love”.

The clip was shot using a Microsoft Kinect and the Pro PointCloud application.
You can find more about Jesse here:
And more about the band here:

Sunday, May 25th, 2014 Kinect, Projects No Comments