Projects
Jesse Davey creates new music video for The Feud using Pro PointCloud
Jesse Davey recently directed and created all the effects for the new music video for band “The Feud” for the song “This is Love”.
The clip was shot using a Microsoft Kinect and the Pro PointCloud application.
You can find more about Jesse here: www.jessedavey.com
And more about the band here: thefeud.net
Sweetie for Terres des Hommes
Finally I can announce a project I worked on last year, the “Sweetie” campaign for Terres des Hommes.
Sweetie is a completely virtual girl, driven in realtime by an operator, that can go into public chat rooms and interact with predators of Webcam Child Sex Tourism.
In two months we caught in the act and identified 1,000 predators from 71 countries. Since then there have been several convictions in several different countries.
Governments were urged to act after the world witnessed us handing over our short movie, research findings, and the 1,000 names to Interpol.
Modelling/Shading: Mao Lin Liao (Khitan Digital) Animation/Body Rig: Michiel van Iperen Mocap Tracking/Face Rig/Webcam emulation software: Jasper Brekelmans (yep that's me) Actress Body/Face/Stem: Klavertje Patijn Production & Motion capture facilities: Motek Entertainment Facial mocap hardware/software: Dynamixyz Body mocap hardware/software: Vicon Agency: Lemz Rendering software: Solid Angle Arnold
Brekel Kinect Pro Body used by VoctroLabs for interactive, realtime, virtual performance
See audience members have loads of fun with the interactive installation here:
More info at David Inlines page here (in Spanish)
http://davidinlines.wordpress.com/2013/09/26/ona-la-cantante-virtual-catalana/
Thin Air Studios uses Brekel Kinect Pro face
Thin Air Studios used Brekel Kinect Pro Face for lipsync on their latest episode of a sports teaching animation series for “pre-gamers” (5 – 8 year olds just starting sports)
Check out the latest episode “Golf – Golf Bag & Wedge Play”.
Brekel Kinect Pro Face being used for a good cause
Phillip Fitzlaff from Motion Dynamics Animation is using Brekel Kinect Pro Face for his animated show Max Adventure”.
A fantasy based, family friendly entertainment in the form of animated programming to help educate parents and children in coping with behavioral and emotional situations.
In the spirit of popular 80s shows like He-Man, Fat Albert, G.I Joe, and Thundercats.
Crowd funding recently started on Rockethub, so if you’re a fan of those 80s shows and support the good cause just like me check it out here and consider a helping hand at:
http://www.rockethub.com/29296
http://www.facebook.com/pages/Max-Adventure/236163316508393
Virtual Joep – EUE2013 Teaser
May I present to you Virtual Joep, the new mascotte for the End User Event conference.
If you want to meet him live and in realtime and want to hear how he was made come visit my talk at the conference, more info at
www.enduserevent.com
Talk at End User Event 2013 – 101 Creative uses of the Kinect
Once again I’ll be speaking at the annual End User Event, also known as “Dutch Siggraph in a pub”, in Utrecht – The Netherlands this year.
In this talk we’ll dive deep into the Microsoft Kinect sensor, exploring how it works and why it’s a such a special little device.
We’ll look at using it for 3D scanning, 4D pointcloud acquisition, markerless body and facial motion capture.
With live demonstrations and comparisons to highend more expensive techniques and equipment.
Rounding up with an indepth look at how “Virtual Joep” was created.
More details here:
http://enduserevent.com/event-program/talks
Brekel Kinect tools used for Halo 4 in-game cinematic
I’m very honored to share that according to a small article on FXGuide the cool people of The Sequence Group used my Brekel Kinect tools for a small section of an in-game Halo 4 cinematic called ‘Librarian’.
Read more here:
http://www.fxguide.com/quicktakes/mo-cap-on-a-budget-halo-4-terminals
Wearable Kinect aka Kinect Snorricam
Just posted some info on my latest experiments creating a wearable Kinect setup for face tracking, based on the SnorriCam principle.