Collaborative VR experiment with multiple Valve/HTC Vive headsets

Recently we had the opportunity to play with two Valve/HTC Vive headsets and controllers so we opted to experiment a bit for a few days.

Since I strongly believe the Virtual Reality revolution needs a social element in order to become more than just a hype of we implemented the following things to play with:
– multi user collaborative experience
– interaction with virtual objects using Vive’s hand controllers
– implemented using two (networked) machines running Unity
– build it so it works when users share the same physical space (like in this example)
– but also works when users are in different places with access to a (5 Mbps) internet connection

R&D project by:
Jasper Brekelmans……..brekel.com………(pointcloud streaming & Unity integration)
Jeroen de Mooij………….thefirstfloor.nl….(Unity networking & scene design)

Thanks to:
Adriaan Rijkens…….VRheroes.nl
Marald Bes…………AnyMotion.nl
Erwin Kho…………..Zerbamine.nl


Tuesday, January 12th, 2016 Ranting, XR 2 Comments

“He-Man vs Skeletor”

A short animation film by Hethfilms and Heiko Thies, captured with Brekel Pro Body v2.
These guys were clearly having fun!

Wednesday, September 16th, 2015 Kinect, Ranting No Comments

Microsoft MVP (Most Valuable Professional)

Microsoft has awarded me with the MVP (Most Valuable Professional) title as an appreciation for my work with the Kinect v1.x and v2.x SDKs.
In practice this means I’ll be active in forums/social media/email and will answer your questions like I’ve always done πŸ™‚

But it’s very nice to feel the appreciation from the cool folks at MS that gave the world these innovative tools in the first place!





Saturday, April 4th, 2015 Kinect, Ranting No Comments

Had a great chat about Motion Capture, Kinect, depth sensors and the Sweetie project with the guys from “All Things 3D”

Check out their many other great podcasts here:

Thursday, February 5th, 2015 Ranting No Comments

Forums moved

Over the last few months it proved very difficult to fight spam and maintain the forum, which is why they’ve now moved to Google Groups here:
Thursday, January 2nd, 2014 Kinect, Ranting No Comments


Huh, Brekel’s mug on Faceshift’s tutorials?






Well that’s correct, I’ve written the MotionBuilder plugins for them πŸ™‚


Tuesday, December 10th, 2013 Kinect, Ranting No Comments

IBC fxphd meetup

In case anyone wants to meet up at IBC next week, as usual I’ll attend this:

IBC fxphdΒ meetup Friday (yes the 13th!) starting 18.30 at De Koningshut.

(pub also accessible for non-fxphd members btw)

Thursday, September 5th, 2013 Ranting No Comments

Some new next gen Kinect footage

And how Rare is using it in their upcoming “Kinect Sports Rivals” game:

Tuesday, August 20th, 2013 Kinect, Ranting No Comments

New MotionBuilder tutorials by Truebones online

You can find new tutorials for face rigging, and realtime streaming into MotionBuilder on the Pro Body and Pro Face Tutorial pages.

They were done by Joseph E McPeek from Truebones Motions, you can find him at www.truebones.com

Friday, July 12th, 2013 Ranting No Comments

Kinect 2 details / specifications / observations

Just created a page collecting all the Kinect 2 details, specifications and observations coming from the latest announcements of the Xbox One console.



Wednesday, May 22nd, 2013 Kinect, Ranting 5 Comments