Face v2 FAQ
What are the minimum system requirements?
- Kinect for Windows v2 sensor, or Kinect for Xbox One with the separately available USB 3.0 / power adapter
- Windows 8 / 8.1 / 10 / 11 (the USB stack of Windows 7 and older cannot handle the bandwidth of the v2 sensor and is not supported)
- USB 3.0 port, Intel and Renesas chipsets only (other brands may or may not work)
- DirectX 11 capable GPU (even old ones like an Intel HD4000 or GeForce 610M work)
- 4 GB or more RAM
- Dual core i5/i7 CPU around 3 GHz or faster (slower works but may drop frames)
- 1280x1024 screen (1920x1080 or higher recommended)
Where can I buy a Kinect v2 sensor?
The sensor dates from 2013 and Microsoft ended Kinect production in 2017, so new units are no longer sold. Second-hand sensors are usually easy to find on eBay and similar marketplaces. The Kinect for Xbox One and Kinect for Windows v2 are functionally identical; for PC use the Xbox One version needs the separately sold “Kinect Adapter for Windows” (also second-hand only these days). Specs, and how it compares to sensors still sold new: depth sensor comparison.
Does this work with the Kinect for Xbox 360 or Kinect for Windows v1 sensor?
No. Those first-generation sensors are covered by Brekel Face v1.
Does this work with Intel RealSense or other depth sensors?
No, Face v2 is built around the Kinect v2 sensor and its SDK. For face tracking with other hardware, look at Brekel Body v3, which includes face tracking from its supported sensors or from an HMC.
Can I install this alongside other Brekel applications?
Yes, Face v2 happily co-exists with the other Brekel apps. It can even run at the same time as Body v2, sharing data from the same sensor.
Does the Kinect v2 sensor interfere with a Kinect v1 or Leap Motion sensor?
No. The three sensor technologies use slightly different infrared light frequencies for their depth measurements and can be used together.
Why do I need an Intel or Renesas USB 3.0 controller?
These are the chipsets officially supported by the Microsoft drivers; they are proven to handle the high bandwidth requirements robustly. Other brands may work, or may be unstable.
Why do I need a DirectX 11 capable graphics card?
The Microsoft drivers convert the raw infrared stream on the GPU to ensure real-time performance, using DirectX 11 DirectCompute code.
Can I use multiple sensors on the same machine?
No. Besides the bandwidth requirements, there is a Microsoft driver/SDK limitation that prevents access to more than one Kinect v2 sensor per machine, even with extra USB 3.0 cards installed. There is no way around this.
Can I use multiple sensors on multiple machines?
Partially. All Brekel apps have a Record Triggering feature that syncs recording between multiple apps on one or more machines, so you can record from several sensors simultaneously. Face v2 does not calibrate or fuse that data into a single result though. Brekel Body v3 does face tracking from multiple sensors.
How much better is this than Face v1?
The v2 sensor measures depth on a different principle with about 3 times the fidelity. Face v2 tracks 20 animation units (v1 tracks 11), including eye blinks and left/right asymmetric shapes, and tracking works from further away from the sensor. Up to 6 people can be tracked simultaneously, and the wider lenses see a bigger area.
Does it track eyes?
It tracks eye blinks (left and right eyelids separately), but not gaze direction. Experiments showed that with this sensor’s data and resolution, gaze tracking is not stable enough over the same range of motion that face tracking works for.
What is the minimum and maximum tracking distance?
A face can be tracked between roughly 0.5 and 4.5 meters from the sensor.
Will this run on a Mac?
The software requires Windows. It has been confirmed to work under Boot Camp on Intel Macs. Virtual machines usually do not work since they lack DirectX 11 and full USB 3.0 support, and Apple Silicon Macs have no Boot Camp.
Is there an upgrade discount for v1 license owners?
Yes, see updates and upgrades in the shop.