Brekel Face v2
For Kinect for Windows v2 & Kinect for Xbox One sensors
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Brekel Face v2 is a Windows application that enables 3D animators to record and stream 3D face tracking of up to 6 people from your living room or office using a Kinect v2 (XBox One) sensor.
Note that Brekel Body v3 can do face tracking from multiple sensors and/or a HMC (Helmet Mounted Camera).
- multi-person face tracking (1-6 people simultaneously)
- track head position/rotation
- track 20 different face shapes (including left/right asymmetry)
- rewritten to fully utilize all the data of the Kinect v2 sensor
- can run simultaneously with Pro Body 2 sharing data from the same sensor
- works in real-time, no offline processing required
- no calibration required, just stand in front of the sensor and record
- supports for FBX file format
- supports for BVH file format
- support Poser/DAZ compatible .PZ2 file format
- supports for Cryengine FSQ file format
- supports for TXT file format (ascii text files)
- supports for CSV file format
- export as mesh with blendshapes/morphs that can be used to drive your own characters
- record pointcloud data in sync for use in Pro PointCloud 2
- record audio in sync from Kinect’s microphone or any other audio source
- adjust smoothing/filtering
- adjustable symmetry constraint
- adjustable scale/offset per animation unit
- build face mesh resembling actor
- visualizes Color, InfraRed, Depth, 3D PointCloud and Face Mesh
- ability to resample output data from 30 fps to custom frame rates
- ability to sync recording between multiple Brekel app on the same machine or different machines on the same network
- functionality to stream directly to Autodesk MotionBuilder using included plugins
- functionality to stream directly to the Unity3D game engine using included example C# script/scene
- functionality to stream directly to Unreal Engine 4.x & 5.x using included example scene
- functionality to stream shape and point data over OSC (Open Sound Control) to other apps
System requirements:
- Windows 8 / 8.1 / 10 / 11 (USB stack of Windows 7 or below can’t handle bandwidth requirements of v2 sensor and is NOT supported)
- USB 3.0 port, Intel and Renesas chipsets only! (others brands may or may not work)
- DirectX 11 capable GPU (Intel HD4000, AMD Radeon HD6470M / HD6570, NVIDIA Geforce 610M or above)
- 4 GB or more RAM
- Dual Core 3.1Ghz i7/i5 CPU or equivalent (slower should work but may drop frames)
- 1280×1024 screen (recommended: 1920×1080 or higher)