Brekel Face v2

For Kinect for Windows v2 & Kinect for Xbox One sensors

ProFace2

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FAQ

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Brekel Face v2 is a Windows application that enables 3D animators to record and stream 3D face tracking of up to 6 people from your living room or office using a Kinect sensor.

  • multi-person face tracking (1-6 people simultaneously)
  • track head position/rotation
  • track 20 different face shapes (including left/right asymmetry)
  • rewritten to fully utilize all the data of the Kinect v2 sensor
  • can run simultaneously with Pro Body 2 sharing data from the same sensor
  • works in real-time, no offline processing required
  • no calibration required, just stand in front of the sensor and record
  • supports for FBX file format
  • supports for BVH file format
  • support Poser/DAZ compatible .PZ2 file format
  • supports for Cryengine FSQ file format
  • supports for TXT file format (ascii text files)
  • supports for CSV file format
  • export as mesh with blendshapes/morphs that can be used to drive your own characters
  • record pointcloud data in sync for use in Pro PointCloud 2
  • record audio in sync from Kinect’s microphone or any other audio source
  • adjust smoothing/filtering
  • adjustable symmetry constraint
  • adjustable scale/offset per animation unit
  • build face mesh resembling actor
  • visualizes Color, InfraRed, Depth, 3D PointCloud and Face Mesh
  • ability to resample output data from 30 fps to custom frame rates
  • ability to sync recording between multiple Brekel app on the same machine or different machines on the same network
  • functionality to stream directly to Autodesk MotionBuilder using included plugins
  • functionality to stream directly to the Unity3D game engine using included example C# script/scene
  • functionality to stream directly to Unreal Engine 4.x & 5.x using included example scene
  • functionality to stream shape and point data over OSC (Open Sound Control) to other apps

 

System requirements:

  • Windows 8 / 8.1 / 10 / 11 (USB stack of Windows 7 or below can’t handle bandwidth requirements of v2 sensor and is NOT supported)
  • USB 3.0 port, Intel and Renesas chipsets only! (others brands may or may not work)
  • DirectX 11 capable GPU (Intel HD4000, AMD Radeon HD6470M / HD6570, NVIDIA Geforce 610M or above)
  • 4 GB or more RAM
  • Dual Core 3.1Ghz i7/i5 CPU or equivalent (slower should work but may drop frames)
  • 1280×1024 screen (recommended: 1920×1080 or higher)