OpenVR Recorder Retail Downloads
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Requirements:
SteamVR must be installed and running
Main installer (64 bit)
v1.56 64bit
v1.55 64bit
v1.54 64bit
v1.53 64bit
v1.52 64bit
v1.51 64bit
v1.50 64bit
Documentation
(also included with installer)
Changelog
------- v1.56 ------- - OSC sender will now skip models that are flagged as not recording - OSC sender will now skip models with invalid rendermodel or serial number ------- v1.55 ------- - added a check in OSC sender to only send valid packets - updated internal libraries to latest versions ------- v1.54 ------- - enlarged font for object names in 3D viewport a bit for better readability - added a flag to better support printing Unicode characters to the console window ------- v1.53 ------- - fixed issue with device table sometimes not initializing at the right moment after startup - added some additional checks to filter out rare cases of empty device being returned by drivers - keyboard are now defined globally so it doesn't matter which widget is currently active - added keyboard shortcut to start/stop recording (CTRL + Space) - added keyboard shortcuts to hide/show the dockwidgets in the GUI ------- v1.52 ------- - device type is now checked earlier in the internal processing - internally devices are now processed in parallel in multiple threads - updated to latest OpenVR v2.5.1 SDK ------- v1.51 ------- - updated to latest OpenVR v2.2.3 SDK ------- v1.50 ------- - optimized internal algorithm a bit to be more memory efficient - static devices - devices that set internal velocity (Vive) - and devices that do not set internal velocity (SlimeVR) - are all handled optimally now - updated code signing certificate ------- v1.49 ------- - removed internal check on device's velocity during fetch/update cycle - turns out some devices (like SlimeVR) would not set this velocity value - causing the app to only receive the first frame and then early out from then on even if the transform of the device had changed - fixed issue with devices with '/', '\' or ':' characters in their name - they would cause issues with saving/loading settings - these characters are now substituted for '_' when saving/loading settings ------- v1.48 ------- - fixed issue with custom device names not always being read correctly at startup from previous settings - added device serial number to OSC packets - added shortcuts to desktop, documents and home folder to file browser window sidebar - updated to latest OpenVR v2.0.1.0 SDK ------- v1.47 ------- - added option to save quaternions instead of euler angles for TXT & CSV rotational data - added buttons to change background and floor color in 3D viewport - right clicking on the button resets the color to default - updated internal libraries to latest versions ------- v1.46 ------- - fixed issue with some button/axis data not getting saved properly on some devices ------- v1.45 ------- - rolled back some of the memory savings from v1.44 since they were a bit too aggressive and caused issues on some setups - changed to a different data structure that can hold more data, to prevent a crash on very long recordings - during data export (after recording) 3D viewport will now also report progress - added feature to playback an audio file during recording (so you can sync your actions to music or audio cues for example) - fixed issue where device data table would sometimes not be updated - fixed issue with loading device names - updated to latest OpenVR v1.23.7 ------- v1.44 [this version is quite buggy] ------- - recording now automatically stops if memory usage reaches above 90% to avoid crashing - exporting after recording reports percentage of object types to GUI and displays in progress bar - since export of very long recordings can take a while - exact single percentage of everything is hard to determine up front so it's split up per object/section - improved memory usage during recording by optimizing data structure - improved memory usage after recording is stopped and raw data is converted to animation curves - updated internal libraries to latest versions - updated to FBX 2020.3.1 - updated to FFmpeg 5.0.1 - updated to Visual Studio 2022 with all the latest compiler optimizations ------- v1.43 ------- - added MotionBuilder 2023 plugin ------- v1.42 ------- - fixed issue with OSC where it could send the same frame multiple times - timestamps are now internally checked and data is only sent if there is an timestamp increase - fixed issue where OSC timestamps could get too high leaving not enough digits of precision left for meaningful data - instead of using system clock the time since start of the application is now used to leave more fractional digits for usefull data - attempts at sending data as double (instead of float) would result in some OSC readers not being able to handle the data correctly ------- v1.41 ------- - "Snap Origin to Device" now: - internally uses transform matrix for more accurate result - internally uses device ID, in case you have multiple devices with the same name ------- v1.40 ------- - updated "Require HMD" - will now set value for "requireHmd", "forcedDriver" and "activateMultipleDrivers" - added additional info in the mouse over tooltip - as outlined here: https://github.com/n1ckfg/ViveTrackerExample - added button to reset Global Offset (effectibely putting it back to SteamVR's room setup) - added option to snap Global Offset to device - automatically adjusts Global Offset position/rotation so selected device is at the origin - option to enable/disable position/rotation individually - fixed display glitch where "Virtual Camera" tab would always display "none" even when virtual cameras existed ------- v1.39 ------- - some additional checks to prevent a crash when OpenVR does not return a rendermodel for a device - fixed a bug with crash on recording stop that could happen on some machines when outputting meshes to FBX file - device details are now added to the message log to help for (crash) debugging - added MotionBuilder 2022 plugin ------- v1.38 ------- - lots of small bugfixes, prevention measures, optimizations and potential memory leaks based on static code analysis - fixed potential crash on devices with invalid render model ------- v1.37 ------- - various small speed/memory optimizations - updated to latest OpenVR v1.16.8 ------- v1.36 ------- - fixed possible crash in recorder - added some additional debug info to the crash uploader to help isolate where exactly it crashed ------- v1.35 ------- - fixed issue with buttons/axis not being recorded even though they did show up in the GUI - added option to add a global offset to all devices ------- v1.34 ------- - improved compatibility with more audio devices - updated internal libraries - updated code signing certificate ------- v1.33 ------- - added more precision to virtual camera position offset widgets - internally now forces the use of desktop OpenGL drivers (which was the default on almost all machines anyway) - overruling a QT_OPENGL environment setting that a user or other program may have set - a QT_OpenGL setting of "angle" could prevent some GUI widgets from being drawn - small cosmetic fix to virtual camera display widgets list - updated internal libraries - updated to latest OpenVR 1.14.15 - updated to latest OpenCV 4.5.0 ------- v1.32 ------- - added support for multiple virtual cameras ------- v1.31 ------- - added option to attach a virtual camera to any device - visualized in the 3D viewport - exported to the 3D output file formats ------- v1.30 ------- - added the option to choose between sending Euler angles or Quaternions for OSC data packets - euler angles are in XYZ format (this used to be the default) - quaternions are in XYZW format - positions have not changed and are still sent as XYZ position vectors ------- v1.29 ------- - added description of hand OSC data structure to documentation - last message log file is now moved to a _old folder at startup so we always keep the current and previous log for debugging / crash reporting purposes - updated 2D & 3D OpenGL windows and drawing internals to a more modern widget class - updated to new compiler profiting from new optimizations - updated a bunch of internal libraries to the latest versions ------- v1.28 ------- - fixed an issue with "opencv_world430.dll" not loading on some machines in previous version ------- v1.27 ------- - small update to Remote Triggering - updated to OpenVR 1.12.5 ------- v1.26 ------- - fixed an issue where starting a recording could cause a crash on some occasions ------- v1.25 ------- - custom device names are now saved/loaded referencing device serial numbers - hopefully this is more deterministic than using device ids as used in previous versions ------- v1.24 ------- - fixed some issues when a new device connected or one would disconnect while the app is running - possible crash in GUI - device table not updating correctly - fixed issue where formatting in the default.vrsettings file changed between SteamVR versions for the require HMD setting - used to be: "requireHmd" : true, - now is: "requireHmd": true, ------- v1.23 ------- - updated internal libraries - added some extra checks for invalid devices in drawing methods ------- v1.22 ------- - trigger, grip & touchpad button data is now fetched in a different way (seems axis data is always returned as 0 in current OpenVR version when using skeleton data) - updated to OpenVR 1.10.30 ------- v1.21 ------- - fixed issue with crash report generation/upload ------- v1.20 ------- - moved all licensing options to their own menu in the top menu bar - added functionality to the top menu to remove license file (so you can install it on a different machine) ------- v1.19 ------- - added MotionBuilder 2020 plugin - consolidated some cross application code - added option to directly upload a crash report to the Brekel server - added toggle option to Settings menu at the top for turning High DPI Scaling On/Off on next application start - started digitally signing executable to help alleviate anti-virus false positives ------- v1.18 ------- - added error message popup window when a file cannot be written to alert the user more vigorously - updated internal libraries to latest versions ------- v1.17 ------- - updated the GUI stylesheet - added option to set custom names for devices (double click the name in the table to change it) - added option to enable/disable recording for each device (toggle the checkbox in the table) - disabled devices will draw as semi transparent in the 3D viewport - finger skeletons are no longer written if there is no data on them (for example when recording without controllers) - fixed finger drawing in 3D viewport if they don't exist (for example when recording without controllers) - fixed trial version TXT & CSV being incorrectly trimmed to a maximum 4 seconds instead of 10 - updated to latest OpenVR v1.9.16 ------- v1.16 ------- - fixed potential multi-threading race condition - changed application type during initialization so SteamVR will now automatically be started if it's not running already ------- v1.15 ------- - added support for fingers - Vive/Valve Knuckle/Index controllers support quite accurate finger poses - other controllers still solve fingers but can only produce rough finger poses - fixed an issue with v1.14 missing a few DLL files - MotionBuilder plugins update - devices no longer create animation nodes for channels it doesn't have (for example buttons on a HMD) - added support for fingers ------- v1.14 ------- - internally switched to a different library packaging system - updated a bunch of libraries to latest versions - cleaned up dll files - updated to latest OpenVR 1.8.19 ------- v1.13 ------- - added video codec selection - added MotionBuilder 2019 plugin - rearranged MotionBuilder plugins page in the installer - moved log and all other user settings file to Brekel folder in Documents folder - to avoid clutter when using multiple Brekel apps on a machine - updated to latest Qt and OpenCV libraries - updated to OpenVR 1.1.3b ------- v1.12 ------- - added "-noVRpanel" commandline option to disable VR panel (in case you don't want it or it produces a problem on your setup) - updated to OpenVR 1.0.15 - switched to latest FBX SDK - added extra options for writing older FBX formats - changed FBX file type naming to 2006-2018 naming convention, with internal file format (v6.1 - v7.5) in parentheses ------- v1.11 ------- - added CSV export option - added functionality to render preview to a movie file ------- v1.10 ------- - fixed bug where "Require HMD" setting wasn't being saved - fixed bug where "Universe Origin" setting wasn't being saved - fixed bug where "Remote Triggering" setting wasn't being saved - added toggle to switch adding machinename & PID to the record triggering filename - having this enabled (which was the default) can help file overwriting when multiple Brekel apps are writing to the same folder ------- v1.09 ------- - maintenance release - upgraded internal libraries for latest security and performance updates - now compiled with visual studio 2017 ------- v1.08 ------- - fixed an issue where the MotionBuilder plugins stopped working due to a recent change in OpenVR ------- v1.07 ------- - updated to the latest OpenVR version - fixed crash log files as some filetypes were giving issues with the new mail server - added extra digit for position/rotation in the table so it's easier to spot small differences - in TXT files: - added resampling framerate to header (for non-raw TXT files) - changed "Export date/time" to a more accurate "Recording start year, month, day, hour minute, second, millisecond - when resampling device ID and timestamps are now correct - when using "Record Triggering" the "Append Date/Time" is now respected when it's enabled on the Master ------- v1.06 ------- - Toggle & path for audio recording wasn't saved/loaded, fixed now - Fixed a regression in the internal recorder code causing audio files to be corrupt ------- v1.05 ------- - Text file output now respects keyframe resampling and filtering by default - Added toggle to export raw data to text files (as was the case before) ------- v1.04 ------- - timestamps in TXT text files now always start at 0.0 on the first frame - timestamps in TXT text files now have more digits of precision - updated to the latest OpenVR version ------- v1.03 ------- - now includes a MotionBuilder plugin for live streaming (and recording) ------- v1.02 ------- - added logger class - the info from the black console window is now displayed in a logging window in the GUI of the app - logging info is also saved to a log file (in your My Documents folder) - Added crash reporting feature - when a crash is detected log files and debugging info is collected - a zip file will be placed on your desktop - and a dialog box will ask you to send this file by email so the cause can be debugged ------- v1.01 ------- - "Auto Filename" is now renamed to "Append Data/Time" - it will now always respect the manually set filename - and when turned ON simply append the date/time to it - selected audio device should now be saved/loaded - canceling a recording after a file overwrite warning should behave more as expected now - fixed a bug where the program would crash when running SteamVR without a Vive headset and only trackers - added option to change SteamVR setting to be able to run without a headset - usefull in case you want to only track Vive controllers/trackers without a headset - note that this is a bit experimental and can cause SteamVR to give you some warning/error popup messages - added some visualization options for lighthouse basestations and tracking cameras - these are mainly visual aids to help align things for optimal coverage during setup and calibration - made VR Overlay text bigger and checkboxes easier to interact with ------- v1.00 ------- - added chapter to documentation describing how to control the app from within VR - for changing basic output settings - for starting/stopping recording - Resample FPS controls in VR Overlay should now disable/enable according to Resample toggle - added option to top menu to extend the right docking area to the bottom or not can be helpfull to fit the GUI more efficiently on smaller screens - when camera is in follow mode you can now still dolly in/out - camera follow mode now applies some smoothing - adjusted axis sizes slightly - stopping a recording while countdown is running not correctly stops - fixed video of Vive camera being horizontally flipped in GUI (recording was correct) -------------- v0.56 (Beta) -------------- - implemented preview mode tab to playback the last recorded take - toggle to automatically switch to preview window after recording - button to delete or keep the take and switch back to live mode - moved audio recording path from Audio tab to Output Formats tab - only enabled when audio device is selected in Audio tab - Video output now displays message when - camera is disabled (in camera dock) - camera is not supported (only HTC Vive has an onboard camera) - fixed some issues where some object names in FBX files weren't correct - added option to select texture file format - Display-Redirect devices are now exported (whatever they may be) - removed unnecessary dll file from the installer -------------- v0.55 (Beta) -------------- - included documentation in PDF form (shortcut in start menu) - removed FBX embed media from GUI (as it wasn't working anyway) -------------- v0.54 (Beta) -------------- - implemented audio recording functionality - added audio waveform widget just below the 3D viewport - implemented OSC network streaming - cleaned up the tooltip rendering - when camera presence is detected but no frames can be fetched print warning that the user may need to enable it in SteamVR settings - fixed a bug where sometimes a recording wouldn't stop correctly - fixed a bug where camera could get too close to it's target - fixed a bug where a device that would connect while running would not fetch its name/serialnumber -------------- v0.53 (Beta) -------------- - added device serial numbers to spreadsheet in GUI - trackers that are connected to a periphiral with buttons should now (in theory) also record that button data - added VR Overlay functionality - you can now start/stop recordings while in VR - you can now control most settings while in VR - settings in desktop app and VR panel are mirrored both ways - to use this on Vive - click the System button (below the trackpad) - click (Trigger button) the "Brekel" circlular item that appears at the bottom (next to Steam, Desktop and Settings) - a familiar panel with controls should now appear in front of you (not tested on Rift yet, not sure where/if this overlay panel shows up) -------------- v0.52 (Beta) -------------- - added tooltips (mouse over) to all elemets in the GUI - tooltips sizes should now better conform their contents - added Drawing FPS text to 3D view - added memory / cpu usage text to 3D view - "Draw FPS" toggle (from Settings menu) now works - "Warn for File Overwriting" toggle (from Settings menu) now works - cosmetic changes to about window - added a "Frame" button to frame the 3D viewport camera on the devices in the scene (also CTRL+A or CTRL+F) - added a "Follow" button to follow the devices in the scene - added a "Framing Mode" selector to select to frame only the devices (HMD/controllers/trackers) or everything - Universe Origin should now actually work (not sure how usefull it really is though) - implemented "Record Triggering" to synch start/stop/filenames across multiple Brekel apps - implemented video recording -------------- v0.51 (Beta) -------------- - file export process now runs in a separate thread so the GUI remains responsive - fixed link to downloads page in Help menu - opened up a new category in the forums, accesible through the Help menu - added switch for Universe Origin (Seated, Standing, Raw and Uncalibrated) - changed "Resample Frame Rate" default to 30 (for new installs) - added OpenVR version numbers to the About window - when exporting texture a pre-existing texture will now be skipped (to save time) - camera framerate should now be more accurate - when no camera is available (on Oculus Rift) the camera/video widget should display a message now - implemented TXT exporter -------------- v0.50 (Beta) -------------- - initial public beta release