MeshCache Studio
Brekel MeshCache Studio
Review, annotate, compare and convert mesh cache sequences with ease.
MeshCache Studio is a dedicated viewer and conversion tool for animated 3D mesh sequences.
Whether you’re reviewing cloth simulations, checking facial performance captures, debugging physics caches, or preparing assets for delivery — MeshCache Studio gives you instant playback, professional visualization, and powerful export options without the overhead of a full DCC application.
Drop in your Alembic, OBJ sequence, PC2, MDD, PLY or USD files and start reviewing immediately.
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Supported File Formats
- Import: Alembic (.abc), OBJ sequences, PC2, MDD, PLY, USD/USDA
- Export: Alembic, OBJ sequences, PC2, MDD, PLY, USD
- Supports both constant topology and varying topology sequences.
Features
Playback & Navigation
- Drag & drop your file to instantly view it
- Fast, responsive playback with intelligent frame caching
- Frame-by-frame stepping, auto-play, and timeline scrubbing
- Variable speed control from 0.01x to 10.0x with smooth frame interpolation
- Linear and Catmull-Rom cubic interpolation for smooth slow-motion on fixed-topology sequences
3D Viewport & Rendering
- Hardware-accelerated rendering
- Configurable front-face, back-face and background colors
- Ambient Occlusion shader
- Soft Shadows
- Wireframe overlay with customizable colors
- X-Ray / Fresnel mode for see-through visualization
- Velocity heatmap coloring to visualize per-frame displacement
- Cinematic post-FX: HDR / ACES tonemapping with bloom, depth of field and vignette
- Screen-space motion blur from per-vertex and camera motion
- Onion-skin ghost trails of neighbouring frames for visualizing motion arcs
- Per-vertex color display (when available in the file)
- UV-mapped texture display (when available in the file)
- Built-in default grid UV texture, custom static texture, texture sequence or video options
- HUD overlay with frame number, FPS, vertex/triangle count and bounding box
- Y-up and Z-up coordinate system toggle
Annotation & Review
- Add text notes and visual markup to specific frames
- Drawing tools: freehand pen, arrows, circles, rectangles and text labels
- Customizable stroke color and thickness with undo support
- Camera position saved per annotation and auto-restored on navigation
- Export annotated contact sheets as PNG or JPG with custom grid layout and title
Sequence Comparison
- Load two sequences side-by-side for synchronized review
- Overlay mode with color-tinted blending
- Displacement heatmap showing per-vertex differences between sequences
Crop Volumes
- Box, cylinder and sphere crop primitives
- Per-volume keep-inside or keep-outside, multiple volumes combined as union
- Direct manipulation in the viewport via translate / rotate / scale gizmo handles
- Sidecar JSON persistence with auto-save and external-edit reload
- Baked into exports for variable-topology formats (OBJ, PLY, Alembic, USD)
Mesh Transforms
- Flip normals, mirror UVs, translation (X/Y/Z), rotation (X/Y/Z degrees), uniform scale
- All transforms baked into exports and instantly applied in the 3D viewport
Video & Image Export
- Export to MP4 (H.264)
- Turntable video export for rotating previews
- Contact sheet export with annotation markup
Mesh Conversion & Export
- Convert between different file formats
- Configurable export of normals, UVs and vertex colors (where applicable)
- Frame range selection and FPS retiming with interpolation
- Sequence numbering options for file-per-frame formats
Command-Line / Batch Mode
- Headless conversion without GUI for pipeline integration
- Automate format conversion across large batches
- Ideal for render farms and studio pipelines
General
- Texture mapping support for meshes with UVs
- Topology graph visualization (number of vertices & triangles) for variable-topology sequences
- Windows shell integration (right-click context menu, default app association)
Privacy & Licensing
- No subscription — perpetual license
- No cloud processing — all data stays on your machine
- No login required
- Free trial — preview the first ~1 second clean (later frames & exports are visually distorted until licensed)
System Requirements
OS: Windows 10/11 (64-bit)
OS: MacOS (Apple Silicon (M1 or newer) only)
GPU: Direct3D 11 capable graphics card on Windows, Metal on macOS
RAM: 4 GB minimum, 16 GB+ recommended for large sequences
Disk: SSD recommended for fast sequence loading








